My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Ice Spirit Witch
The Log
Ice Spirit Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Witch Inferno Dragon
Fireball
Witch Inferno Dragon
Poison
Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Inferno Dragon Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Witch Inferno Dragon Mega Knight
Zap
Ice Spirit Giant Tornado Witch The Log Mega Knight
Giant
Zap Ice Spirit Tornado Witch The Log
Tornado
Zap Giant Witch The Log Mega Knight
Witch
Ice Spirit Zap Giant Tornado Mega Knight
The Log
Zap Giant Tornado Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Zap Tornado Witch The Log

Defense Synergies 2 18

Ice Spirit
Zap Tornado Witch The Log Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Tornado Witch The Log Inferno Dragon
Giant
Tornado
Ice Spirit Zap Witch The Log Inferno Dragon Mega Knight
Witch
Ice Spirit Zap Tornado The Log Mega Knight
The Log
Ice Spirit Zap Tornado Witch Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Zap Tornado The Log Mega Knight
Mega Knight
Zap Ice Spirit Tornado Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Ice Spirit Zap Witch The Log Mega Knight
Tornado Witch Mega Knight Inferno Dragon
Witch Inferno Dragon Mega Knight
Tornado The Log Mega Knight
Tornado The Log Zap Mega Knight
Tornado Inferno Dragon Ice Spirit Zap Witch
Zap The Log Mega Knight
Witch Inferno Dragon Tornado
Tornado Ice Spirit Mega Knight
Witch Zap Tornado The Log Mega Knight
Inferno Dragon Zap Tornado Witch
Mega Knight Ice Spirit Zap Witch The Log
Mega Knight Ice Spirit Zap Tornado Witch The Log
Inferno Dragon Mega Knight
Tornado Ice Spirit Zap The Log Inferno Dragon Mega Knight
Mega Knight Tornado Witch
Ice Spirit Mega Knight Zap Tornado Witch The Log
Zap Tornado Witch The Log Ice Spirit Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap The Log Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap Witch The Log
Mega Knight Zap Tornado The Log
Witch Inferno Dragon Mega Knight
Ice Spirit Zap Tornado Witch
Witch
Mega Knight Inferno Dragon
Zap Mega Knight Ice Spirit Tornado Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Zap Tornado The Log
Mega Knight Witch
Witch Mega Knight
Witch Ice Spirit Zap Tornado The Log Inferno Dragon
Mega Knight Zap Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Zap The Log Mega Knight
Ice Spirit Zap Tornado Witch
Tornado Witch The Log
The Log Ice Spirit Zap Tornado
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Tornado
Zap The Log Mega Knight
Zap Tornado Witch The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Witch Mega Knight
Witch Inferno Dragon
The Log Zap Tornado Witch
Zap Tornado Witch The Log Mega Knight
Zap Tornado The Log
Zap Tornado Witch
Zap Ice Spirit Witch
Zap The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit Witch
Zap Tornado Witch
The Log
Mega Knight
The Log Zap
Zap Tornado
Mega Knight
Zap Ice Spirit Tornado Witch The Log
Zap Tornado Witch
Zap Tornado Witch The Log Mega Knight

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