My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Valkyrie Wizard Balloon Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Fireball Valkyrie Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Balloon
Knight
Balloon Fire Spirit Fireball Wizard Electro Wizard
Fireball
Knight Electro Wizard
Valkyrie
Fire Spirit Balloon Wizard Electro Wizard
Wizard
Knight Valkyrie Rage Balloon
Rage
Balloon Wizard Electro Wizard
Balloon
Knight Valkyrie Rage Fire Spirit Wizard Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Rage Balloon

Defense Synergies 2 9

Fire Spirit
Knight Valkyrie Electro Wizard
Knight
Fire Spirit Electro Wizard Fireball Wizard
Fireball
Knight Valkyrie Electro Wizard
Valkyrie
Fire Spirit Fireball Wizard Electro Wizard
Wizard
Knight Valkyrie Electro Wizard
Rage
Balloon
Electro Wizard
Knight Fire Spirit Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard Electro Wizard
Knight Valkyrie Electro Wizard
Fire Spirit Knight Valkyrie Electro Wizard
Knight Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Fireball Wizard
Fireball Valkyrie Electro Wizard
Knight Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Fireball Wizard
Fireball Wizard Electro Wizard
Fire Spirit Knight Fireball Valkyrie Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Electro Wizard
Knight Electro Wizard
Fireball Electro Wizard
Wizard Knight Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Fire Spirit Knight Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Fire Spirit Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Knight Valkyrie Wizard
Knight Valkyrie Electro Wizard
Valkyrie Knight Fireball Electro Wizard
Knight Valkyrie
Fire Spirit Fireball Wizard Electro Wizard
Knight Fireball Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Fireball Valkyrie
Knight Valkyrie
Fireball Valkyrie Electro Wizard
Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Knight Fireball Valkyrie
Valkyrie Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Electro Wizard
Fireball
Knight Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Electro Wizard
Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Knight Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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