My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Bowler P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Firecracker Bowler Electro Wizard
Poison
Minions Goblin Gang Firecracker Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Firecracker Electro Wizard Bowler Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Minions Royal Giant Bowler
Minions
Royal Giant Zap Firecracker Bowler P.E.K.K.A
Goblin Gang
Firecracker Royal Giant Bowler P.E.K.K.A
Firecracker
Zap Royal Giant Minions Goblin Gang Bowler P.E.K.K.A
Royal Giant
Minions Firecracker Zap Goblin Gang Bowler Electro Wizard
Bowler
Zap Minions Goblin Gang Firecracker Royal Giant Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang Firecracker
Electro Wizard
Zap P.E.K.K.A Royal Giant Bowler

Defense Synergies 1 16

Zap
Electro Wizard Minions Goblin Gang Firecracker Bowler P.E.K.K.A
Minions
Zap Firecracker Bowler P.E.K.K.A Electro Wizard
Goblin Gang
Zap Firecracker P.E.K.K.A Electro Wizard
Firecracker
Zap Minions Goblin Gang P.E.K.K.A Electro Wizard
Royal Giant
Bowler
Zap Minions Electro Wizard
P.E.K.K.A
Zap Minions Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Firecracker Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Firecracker Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Firecracker Electro Wizard
Goblin Gang Bowler P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Goblin Gang Firecracker Bowler Electro Wizard
Firecracker Bowler P.E.K.K.A
Goblin Gang Bowler Zap Minions Firecracker Electro Wizard
Minions Electro Wizard Zap Goblin Gang Firecracker
Bowler Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Firecracker Bowler Electro Wizard
Minions Goblin Gang Electro Wizard Zap Firecracker Bowler
Minions Zap Goblin Gang Firecracker Electro Wizard
Bowler P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Bowler Zap Minions Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Bowler P.E.K.K.A Electro Wizard
Minions Goblin Gang Firecracker Bowler P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Firecracker Bowler Electro Wizard
Zap Minions Firecracker Bowler Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bowler Minions Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Bowler
Goblin Gang P.E.K.K.A Zap Minions Bowler Electro Wizard
Goblin Gang Bowler P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Bowler
Firecracker Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Bowler Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Bowler
P.E.K.K.A Zap Bowler Electro Wizard
Bowler P.E.K.K.A Goblin Gang
Firecracker Bowler
Goblin Gang Electro Wizard Zap Minions Firecracker Bowler P.E.K.K.A
Minions Bowler Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Bowler Electro Wizard
Firecracker
Zap Firecracker Bowler
Firecracker Zap Minions
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker
Minions Goblin Gang Bowler Electro Wizard
Firecracker Zap Bowler Electro Wizard
Zap Firecracker
Firecracker Bowler
Minions Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Minions
Zap Firecracker Bowler Electro Wizard
Zap Firecracker Bowler
Minions Bowler
Bowler
Zap
Zap Firecracker Bowler
Firecracker Zap Bowler Electro Wizard
Zap Bowler
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker
Bowler
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Bowler
Zap Electro Wizard Minions Goblin Gang
Zap Firecracker Electro Wizard
Goblin Gang Firecracker Bowler Electro Wizard
Zap Firecracker Bowler
Zap
Firecracker P.E.K.K.A
Zap Minions Goblin Gang Firecracker Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bowler Electro Wizard

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