My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Bandit
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Inferno Tower Bandit Electro Wizard
The Log
Fire Spirit Bomber Elite Barbarians Bandit
Earthquake
Bomber Inferno Tower
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Bandit Electro Wizard
Fireball
Bomber Elite Barbarians Inferno Tower Bandit Electro Wizard
Poison
Bomber Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Bandit Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Bandit Freeze Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bandit
Bomber
Elite Barbarians Bandit
Arrows
Elite Barbarians Freeze Bandit
Elite Barbarians
Arrows Fire Spirit Bomber Bandit
Inferno Tower
Freeze
Arrows
Bandit
Fire Spirit Bomber Arrows Elite Barbarians Electro Wizard
Electro Wizard
Bandit

Defense Synergies 1 9

Fire Spirit
Inferno Tower Electro Wizard
Bomber
Bandit Electro Wizard
Arrows
Inferno Tower Bandit
Elite Barbarians
Inferno Tower
Electro Wizard Fire Spirit Arrows Bandit
Freeze
Electro Wizard
Bandit
Bomber Arrows Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Fire Spirit Bomber Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Bomber Bandit Electro Wizard
Inferno Tower Fire Spirit Bomber Elite Barbarians Freeze Bandit Electro Wizard
Elite Barbarians Inferno Tower Bomber Bandit Electro Wizard
Bomber Arrows Elite Barbarians
Arrows Freeze Fire Spirit Bomber Bandit Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Arrows Freeze
Arrows Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Bomber Inferno Tower Bandit Electro Wizard
Electro Wizard Bomber Arrows Freeze Bandit
Arrows Inferno Tower Electro Wizard
Inferno Tower Fire Spirit Bomber Elite Barbarians Freeze Bandit Electro Wizard
Fire Spirit Bomber Arrows Freeze Electro Wizard
Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Freeze Bandit Electro Wizard
Bomber Arrows Elite Barbarians Inferno Tower Electro Wizard
Fire Spirit Arrows Bomber Elite Barbarians Bandit Electro Wizard
Arrows Freeze Fire Spirit Bomber Bandit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Bomber Fire Spirit Arrows Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Elite Barbarians
Bandit Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Bandit
Fire Spirit Arrows Freeze Electro Wizard
Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians
Freeze Electro Wizard Elite Barbarians Inferno Tower Bandit
Inferno Tower
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Bandit
Bomber
Elite Barbarians Inferno Tower Electro Wizard Bomber Freeze
Arrows Bomber Elite Barbarians Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Freeze
Bomber Fire Spirit Arrows
Arrows Fire Spirit Freeze
Fire Spirit Bomber Arrows
Arrows Fire Spirit Freeze
Arrows Bandit
Fire Spirit Elite Barbarians Electro Wizard
Arrows Bandit Electro Wizard
Fire Spirit Arrows
Fire Spirit Elite Barbarians Bandit
Arrows Freeze Bandit
Arrows Elite Barbarians
Bomber Arrows Bandit
Arrows Bandit
Arrows Freeze
Bomber
Fire Spirit Bomber Arrows Bandit Electro Wizard
Fire Spirit Bomber Arrows
Arrows
Arrows
Arrows Freeze Fire Spirit Bomber
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Elite Barbarians Fire Spirit Arrows Electro Wizard
Electro Wizard Freeze
Elite Barbarians
Bomber Arrows Bandit
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Fire Spirit Freeze Bandit
Fire Spirit Arrows Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows Bomber
Arrows
Elite Barbarians
Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Bandit Electro Wizard

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