My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Valkyrie Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Valkyrie Freeze
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Hog Rider Wizard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Zap Goblin Gang Wizard
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Freeze Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Elite Barbarians Valkyrie
Goblin Gang
Zap Valkyrie
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Goblin Gang Wizard Freeze
Hog Rider
Wizard
Elite Barbarians Valkyrie Freeze
Freeze
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Zap Goblin Gang Valkyrie
Goblin Gang Fire Spirit Elite Barbarians Valkyrie Freeze
Elite Barbarians Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Freeze Fire Spirit Zap Valkyrie
Fire Spirit Zap Goblin Gang Wizard Freeze
Zap Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Valkyrie
Goblin Gang Valkyrie Zap Wizard Freeze
Zap Goblin Gang Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Valkyrie Wizard Freeze
Fire Spirit Valkyrie Wizard Zap Goblin Gang Freeze
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Freeze
Wizard Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Freeze Fire Spirit
Elite Barbarians
Goblin Gang Valkyrie Wizard Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Wizard Zap Goblin Gang Freeze
Goblin Gang Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Freeze Elite Barbarians Valkyrie
Goblin Gang
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Elite Barbarians Zap Valkyrie Freeze
Valkyrie Zap Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Goblin Gang Elite Barbarians
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Freeze Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Fire Spirit Goblin Gang Freeze
Fire Spirit Zap Wizard
Freeze
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Freeze
Zap
Zap Freeze

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