My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Elixir Collector Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers Witch
Zap
Fire Spirit Three Musketeers Witch
Barbarian Barrel
Fire Spirit Three Musketeers Witch
The Log
Fire Spirit Mini P.E.K.K.A Three Musketeers Witch
Earthquake
Elixir Collector Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Three Musketeers Witch
Fireball
Elixir Collector Three Musketeers Witch
Poison
Elixir Collector Three Musketeers Witch
Lightning
Ice Golem Mini P.E.K.K.A Elixir Collector Three Musketeers Witch
Rocket
Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Mini P.E.K.K.A Giant Witch Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A Giant Three Musketeers
Zap
Giant Fire Spirit Ice Golem Mini P.E.K.K.A Three Musketeers Witch
Ice Golem
Three Musketeers Fire Spirit Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Giant Fire Spirit Zap Ice Golem
Giant
Zap Mini P.E.K.K.A Fire Spirit Three Musketeers Witch
Elixir Collector
Three Musketeers
Ice Golem Fire Spirit Zap Giant
Witch
Zap Ice Golem Giant

Defense Synergies 1 10

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Ice Golem Three Musketeers Witch
Ice Golem
Fire Spirit Zap Mini P.E.K.K.A Three Musketeers Witch
Mini P.E.K.K.A
Zap Fire Spirit Ice Golem Witch
Giant
Elixir Collector
Three Musketeers
Zap Ice Golem
Witch
Zap Ice Golem Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Zap Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers Witch Fire Spirit
Mini P.E.K.K.A Three Musketeers Witch
Mini P.E.K.K.A
Fire Spirit Zap
Three Musketeers Fire Spirit Zap Witch
Zap Ice Golem
Mini P.E.K.K.A Three Musketeers Witch
Fire Spirit Ice Golem Mini P.E.K.K.A
Witch Zap Ice Golem
Three Musketeers Zap Witch
Mini P.E.K.K.A Fire Spirit Zap Three Musketeers Witch
Fire Spirit Three Musketeers Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers
Three Musketeers Mini P.E.K.K.A Witch
Fire Spirit Zap Three Musketeers Witch
Zap Witch Fire Spirit Ice Golem
Mini P.E.K.K.A Three Musketeers
Fire Spirit Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Witch
Zap Ice Golem Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Ice Golem
Mini P.E.K.K.A Three Musketeers Witch
Fire Spirit Zap Ice Golem Three Musketeers Witch
Mini P.E.K.K.A Ice Golem Witch
Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A Witch
Witch Three Musketeers
Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Ice Golem Three Musketeers Witch
Three Musketeers Witch
Witch Zap Ice Golem Mini P.E.K.K.A Three Musketeers
Zap Ice Golem Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Fire Spirit Zap
Fire Spirit Zap Ice Golem Witch
Fire Spirit Witch
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Mini P.E.K.K.A Three Musketeers
Zap
Fire Spirit Zap
Fire Spirit Ice Golem Three Musketeers
Zap Ice Golem
Zap Three Musketeers Witch
Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Three Musketeers
Fire Spirit Zap Witch
Zap
Zap Ice Golem Fire Spirit Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Ice Golem Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers
Zap Ice Golem
Zap
Three Musketeers
Zap Witch
Zap Witch
Zap Witch

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