My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard Lumberjack
Fireball
Elite Barbarians Wizard Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Tornado Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Tornado Fire Spirit Lumberjack Mega Knight
Elite Barbarians
Zap Rage Fire Spirit Wizard Lumberjack Mega Knight
Wizard
Tornado Elite Barbarians Rage Lumberjack Mega Knight
Rage
Elite Barbarians Wizard
Tornado
Zap Wizard Mega Knight
Lumberjack
Fire Spirit Zap Elite Barbarians Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Tornado Lumberjack

Defense Synergies 2 10

Fire Spirit
Zap Tornado
Zap
Mega Knight Fire Spirit Elite Barbarians Tornado Lumberjack
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Tornado Elite Barbarians Lumberjack Mega Knight
Rage
Tornado
Wizard Fire Spirit Zap Mega Knight
Lumberjack
Zap Wizard
Mega Knight
Zap Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Lumberjack Zap Mega Knight
Tornado Lumberjack Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Tornado Lumberjack Mega Knight
Tornado Fire Spirit Zap Lumberjack Mega Knight
Tornado Fire Spirit Zap Wizard
Zap Mega Knight
Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Fire Spirit Lumberjack Mega Knight
Zap Wizard Tornado Lumberjack Mega Knight
Zap Wizard Tornado
Lumberjack Mega Knight Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Mega Knight Zap Tornado Lumberjack
Elite Barbarians Lumberjack Mega Knight
Tornado Zap Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Tornado Lumberjack
Fire Spirit Mega Knight Zap Elite Barbarians Wizard Tornado Lumberjack
Zap Wizard Tornado Fire Spirit Lumberjack Mega Knight
Elite Barbarians Tornado Lumberjack
Wizard Mega Knight Fire Spirit Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Elite Barbarians
Lumberjack Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Lumberjack Mega Knight
Fire Spirit Wizard Zap Tornado
Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Zap Mega Knight Elite Barbarians Tornado
Mega Knight Elite Barbarians Lumberjack
Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Mega Knight Wizard Lumberjack
Wizard Mega Knight
Elite Barbarians Zap Tornado Lumberjack
Mega Knight Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Elite Barbarians Tornado Lumberjack
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Tornado
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Elite Barbarians Fire Spirit Zap Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado
Wizard Lumberjack Mega Knight
Zap Wizard
Zap Tornado
Elite Barbarians Mega Knight
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado Mega Knight

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