My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Baby Dragon Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Wizard Elixir Collector Baby Dragon Lumberjack
Poison
Wizard Elixir Collector
Lightning
Wizard Elixir Collector Baby Dragon Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Baby Dragon Freeze Lumberjack Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Baby Dragon Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Baby Dragon Lumberjack
Zap
P.E.K.K.A Fire Spirit Baby Dragon Freeze Lumberjack
Wizard
P.E.K.K.A Lumberjack
Elixir Collector
Baby Dragon
Fire Spirit Zap P.E.K.K.A Lumberjack
Freeze
Zap
P.E.K.K.A
Fire Spirit Zap Wizard Baby Dragon Lumberjack
Lumberjack
Fire Spirit Zap Wizard Baby Dragon P.E.K.K.A

Defense Synergies 0 11

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Baby Dragon P.E.K.K.A Lumberjack
Wizard
Freeze P.E.K.K.A Lumberjack
Elixir Collector
Baby Dragon
Zap P.E.K.K.A Lumberjack
Freeze
Wizard Lumberjack
P.E.K.K.A
Fire Spirit Zap Wizard Baby Dragon
Lumberjack
Zap Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Fire Spirit Freeze
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze Fire Spirit Zap Baby Dragon Lumberjack
Fire Spirit Zap Wizard Baby Dragon Freeze
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Fire Spirit Lumberjack
Zap Wizard Baby Dragon Freeze Lumberjack
Zap Wizard Baby Dragon
P.E.K.K.A Lumberjack Fire Spirit Zap Wizard Freeze
Fire Spirit Wizard Zap Baby Dragon Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
Wizard P.E.K.K.A Lumberjack
Fire Spirit Zap Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Freeze Fire Spirit Lumberjack
P.E.K.K.A Lumberjack
Wizard Fire Spirit Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Fire Spirit Wizard Zap Baby Dragon Freeze
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Wizard Lumberjack
Wizard Baby Dragon
Zap Baby Dragon Freeze P.E.K.K.A Lumberjack
Zap Wizard Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Freeze
Wizard Fire Spirit Zap Baby Dragon
Wizard Fire Spirit Zap Baby Dragon Freeze
Fire Spirit Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon Freeze
Zap Wizard
Fire Spirit Lumberjack
Zap Wizard
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Freeze Fire Spirit Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Fire Spirit Freeze
Fire Spirit Zap Wizard Baby Dragon
Freeze
Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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