My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Inferno Tower Skeleton Army Balloon Lumberjack
Poison
Inferno Tower Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Valkyrie Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Lumberjack
Zap
Balloon Fire Spirit Valkyrie Freeze Lumberjack
Valkyrie
Fire Spirit Balloon Lumberjack Zap
Inferno Tower
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Lumberjack Fire Spirit
Lumberjack
Valkyrie Balloon Fire Spirit Zap

Defense Synergies 1 14

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Fire Spirit Valkyrie Inferno Tower Skeleton Army Lumberjack
Valkyrie
Fire Spirit Zap Inferno Tower Freeze Lumberjack
Inferno Tower
Skeleton Army Fire Spirit Zap Valkyrie Lumberjack
Skeleton Army
Inferno Tower Zap Freeze Lumberjack
Freeze
Valkyrie Skeleton Army Lumberjack
Balloon
Lumberjack
Zap Valkyrie Inferno Tower Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Skeleton Army Lumberjack Zap Valkyrie
Inferno Tower Skeleton Army Lumberjack Fire Spirit Valkyrie Freeze
Inferno Tower Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Freeze Fire Spirit Zap Valkyrie Lumberjack
Inferno Tower Fire Spirit Zap Freeze
Zap Valkyrie Inferno Tower
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Fire Spirit Valkyrie Inferno Tower Lumberjack
Valkyrie Skeleton Army Zap Freeze Lumberjack
Inferno Tower Zap
Inferno Tower Skeleton Army Lumberjack Fire Spirit Zap Valkyrie Freeze
Fire Spirit Valkyrie Skeleton Army Zap Freeze Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Zap Freeze Lumberjack
Valkyrie Inferno Tower Skeleton Army Lumberjack
Fire Spirit Zap Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Freeze Fire Spirit Lumberjack
Inferno Tower Lumberjack
Valkyrie Skeleton Army Fire Spirit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Inferno Tower
Zap Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Lumberjack Zap Inferno Tower
Inferno Tower Valkyrie Skeleton Army Lumberjack
Fire Spirit Zap Freeze
Skeleton Army Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Skeleton Army Lumberjack
Zap Freeze Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Inferno Tower Lumberjack
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Valkyrie Freeze Lumberjack
Valkyrie Zap Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Fire Spirit Zap Valkyrie
Fire Spirit Zap Freeze
Fire Spirit
Fire Spirit Zap Freeze
Zap
Fire Spirit Lumberjack
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Freeze
Zap
Zap
Freeze
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Zap
Zap Freeze Fire Spirit Valkyrie
Zap
Zap
Zap
Fire Spirit Zap
Zap Freeze
Zap
Zap Freeze
Zap Fire Spirit Skeleton Army Freeze
Fire Spirit Zap
Freeze
Valkyrie Lumberjack
Zap
Zap
Zap Freeze
Zap
Zap Freeze

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