My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Minion Horde Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Fire Spirit Minion Horde Witch Ram Rider
Zap
Fire Spirit Minion Horde Witch Ram Rider
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard Witch
The Log
Fire Spirit Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Valkyrie Wizard Witch Ram Rider
Fireball
Tesla Minion Horde Wizard Witch Ram Rider
Poison
Minion Horde Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch Ram Rider
Rocket
Minion Horde Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Valkyrie Minion Horde Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Ram Rider
Zap
Ram Rider Fire Spirit Minion Horde Valkyrie Witch
Tesla
Minion Horde
Zap
Valkyrie
Fire Spirit Zap Wizard Witch Ram Rider
Wizard
Valkyrie Ram Rider
Witch
Zap Valkyrie Ram Rider
Ram Rider
Zap Fire Spirit Valkyrie Wizard Witch

Defense Synergies 0 11

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Tesla Minion Horde Valkyrie Witch Ram Rider
Tesla
Zap Valkyrie Wizard
Minion Horde
Zap
Valkyrie
Fire Spirit Zap Tesla Wizard Witch
Wizard
Tesla Valkyrie
Witch
Zap Valkyrie
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Valkyrie Wizard Ram Rider
Minion Horde Zap Tesla Valkyrie Witch Ram Rider
Tesla Minion Horde Witch Ram Rider Fire Spirit Valkyrie
Tesla Minion Horde Witch Valkyrie Ram Rider
Valkyrie
Fire Spirit Zap Tesla Valkyrie
Tesla Minion Horde Ram Rider Fire Spirit Zap Wizard Witch
Zap Tesla Valkyrie Ram Rider
Tesla Minion Horde Witch
Fire Spirit Tesla Minion Horde Valkyrie
Minion Horde Valkyrie Witch Zap Tesla Wizard Ram Rider
Tesla Minion Horde Zap Wizard Witch Ram Rider
Tesla Minion Horde Fire Spirit Zap Valkyrie Wizard Witch Ram Rider
Fire Spirit Valkyrie Wizard Zap Tesla Minion Horde Witch
Tesla Minion Horde Ram Rider
Minion Horde Zap Tesla Ram Rider
Tesla Minion Horde Wizard Valkyrie Witch
Fire Spirit Tesla Zap Minion Horde Valkyrie Wizard Witch Ram Rider
Zap Valkyrie Wizard Witch Fire Spirit Tesla Ram Rider
Tesla Ram Rider
Valkyrie Wizard Fire Spirit Tesla Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Witch
Zap Tesla Valkyrie Wizard
Zap Minion Horde Valkyrie Witch Ram Rider
Valkyrie Zap Tesla Minion Horde Ram Rider
Tesla Minion Horde Valkyrie Witch Ram Rider
Fire Spirit Wizard Zap Tesla Minion Horde Witch Ram Rider
Tesla Minion Horde Valkyrie Witch Ram Rider
Tesla Minion Horde Valkyrie
Zap Minion Horde Valkyrie Witch
Witch Tesla Minion Horde
Tesla Minion Horde Valkyrie Witch
Zap Valkyrie
Tesla Minion Horde Valkyrie Wizard Witch Ram Rider
Wizard Tesla Minion Horde Valkyrie Witch
Tesla Witch Zap Minion Horde Valkyrie
Valkyrie Zap Tesla Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Ram Rider
Minion Horde
Valkyrie
Wizard Fire Spirit Zap Minion Horde Valkyrie
Wizard Fire Spirit Zap Minion Horde Witch Ram Rider
Fire Spirit Minion Horde Wizard Witch
Fire Spirit Zap Wizard Ram Rider
Zap Wizard Ram Rider
Fire Spirit Minion Horde
Zap Minion Horde Valkyrie Wizard Ram Rider
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Valkyrie Wizard Witch
Minion Horde Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider
Zap
Fire Spirit Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Witch
Fire Spirit Zap Wizard Witch Ram Rider
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: