My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Mega Minion Hog Rider
Poison
Mega Minion
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Mega Minion

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Fireball Hog Rider Fire Spirit Ice Golem Mini P.E.K.K.A Freeze
Ice Golem
Mega Minion Hog Rider Fire Spirit Zap Mini P.E.K.K.A
Mega Minion
Zap Ice Golem Fire Spirit Fireball
Fireball
Zap Hog Rider Mega Minion Freeze
Mini P.E.K.K.A
Fire Spirit Zap Ice Golem Hog Rider
Hog Rider
Fire Spirit Zap Ice Golem Fireball Freeze Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball

Defense Synergies 4 10

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A
Zap
Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Ice Golem
Ice Golem
Mega Minion Fire Spirit Zap Fireball Mini P.E.K.K.A
Mega Minion
Zap Ice Golem Freeze
Fireball
Zap Ice Golem Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fire Spirit Ice Golem Fireball Freeze
Hog Rider
Freeze
Mega Minion Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball
Mini P.E.K.K.A Zap Mega Minion
Mini P.E.K.K.A Fire Spirit Mega Minion Freeze
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A
Fireball Freeze Fire Spirit Zap Mega Minion
Mega Minion Fire Spirit Zap Fireball Freeze
Zap Ice Golem Fireball
Mini P.E.K.K.A
Fire Spirit Ice Golem Mini P.E.K.K.A
Zap Ice Golem Mega Minion Fireball Freeze
Mega Minion Zap Fireball
Mini P.E.K.K.A Fire Spirit Zap Fireball Freeze
Fire Spirit Fireball Zap Mega Minion Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Mega Minion
Zap Freeze Fire Spirit Ice Golem Mega Minion Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Fireball
Fireball Zap Ice Golem Mega Minion Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Ice Golem Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Zap Ice Golem Freeze
Mini P.E.K.K.A Ice Golem Mega Minion Fireball
Mini P.E.K.K.A
Zap Freeze Ice Golem Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Ice Golem Fireball
Fireball
Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A Freeze
Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze
Fireball Zap
Fireball
Ice Golem Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Ice Golem Mega Minion Freeze
Fire Spirit
Fireball Fire Spirit Zap Ice Golem Freeze
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Ice Golem Fireball
Fireball Freeze
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Freeze Fire Spirit Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Ice Golem Fireball
Zap Mega Minion Fireball Freeze
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Fireball Freeze
Fireball Fire Spirit Zap Mega Minion
Freeze
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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