My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Graveyard
Giant Snowball
Fire Spirit Minion Horde Witch Graveyard
Zap
Fire Spirit Minion Horde Witch Graveyard
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Graveyard
The Log
Fire Spirit Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Fire Spirit Minion Horde Witch Graveyard
Royal Delivery
Fire Spirit Minion Horde Valkyrie Wizard Witch Graveyard
Fireball
Minion Horde Wizard Witch
Poison
Minion Horde Wizard Witch Graveyard
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Minion Horde Giant Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Zap Valkyrie Minion Horde

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Giant
Zap
Giant Graveyard Fire Spirit Minion Horde Valkyrie Witch
Minion Horde
Zap Giant
Valkyrie
Fire Spirit Graveyard Zap Giant Wizard Witch
Giant
Zap Graveyard Fire Spirit Minion Horde Valkyrie Wizard Witch
Wizard
Valkyrie Giant
Witch
Zap Valkyrie Giant Graveyard
Graveyard
Zap Valkyrie Giant Witch

Defense Synergies 0 7

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Minion Horde Valkyrie Witch
Minion Horde
Zap
Valkyrie
Fire Spirit Zap Wizard Witch
Giant
Wizard
Valkyrie
Witch
Zap Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Zap Valkyrie Witch
Minion Horde Witch Fire Spirit Valkyrie
Minion Horde Witch Valkyrie
Valkyrie
Fire Spirit Zap Valkyrie
Minion Horde Fire Spirit Zap Wizard Witch
Zap Valkyrie
Minion Horde Witch
Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Witch Zap Wizard
Minion Horde Zap Wizard Witch
Minion Horde Fire Spirit Zap Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Zap Minion Horde Witch
Minion Horde
Minion Horde Zap
Minion Horde Wizard Valkyrie Witch
Fire Spirit Zap Minion Horde Valkyrie Wizard Witch
Zap Valkyrie Wizard Witch Fire Spirit
Valkyrie Wizard Fire Spirit Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Zap Valkyrie Wizard
Zap Minion Horde Valkyrie Witch
Valkyrie Zap Minion Horde
Minion Horde Valkyrie Witch
Fire Spirit Wizard Zap Minion Horde Witch
Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Zap Minion Horde Valkyrie Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Zap Valkyrie
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Witch Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Wizard Fire Spirit Zap Minion Horde Valkyrie
Wizard Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde
Zap Minion Horde Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Valkyrie Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Fire Spirit Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Witch
Fire Spirit Zap Wizard Witch
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

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