My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon Lumberjack
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Lumberjack
The Log
Fire Spirit Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider Prince Inferno Dragon Lumberjack
Fireball
Hog Rider Inferno Dragon Lumberjack
Poison
Lightning
Valkyrie Prince Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Hog Rider Inferno Dragon Lumberjack Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Hog Rider

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Prince Inferno Dragon Lumberjack
Zap
Hog Rider Prince Fire Spirit Valkyrie Lumberjack Mega Knight
Valkyrie
Fire Spirit Hog Rider Prince Lumberjack Zap
Hog Rider
Fire Spirit Zap Valkyrie Prince Lumberjack Mega Knight
Prince
Zap Valkyrie Mega Knight Fire Spirit Hog Rider Lumberjack
Inferno Dragon
Mega Knight Fire Spirit
Lumberjack
Valkyrie Fire Spirit Zap Hog Rider Prince Mega Knight
Mega Knight
Prince Inferno Dragon Zap Hog Rider Lumberjack

Defense Synergies 1 9

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Valkyrie Prince Inferno Dragon Lumberjack
Valkyrie
Fire Spirit Zap Prince Lumberjack
Hog Rider
Prince
Zap Valkyrie
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Valkyrie
Mega Knight
Zap Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Lumberjack Zap Valkyrie Prince Mega Knight
Prince Lumberjack Mega Knight Fire Spirit Valkyrie Inferno Dragon
Prince Inferno Dragon Lumberjack Valkyrie Mega Knight
Valkyrie Prince Lumberjack Mega Knight
Fire Spirit Zap Valkyrie Lumberjack Mega Knight
Inferno Dragon Fire Spirit Zap
Zap Valkyrie Mega Knight
Inferno Dragon Prince Lumberjack
Fire Spirit Valkyrie Prince Lumberjack Mega Knight
Valkyrie Zap Lumberjack Mega Knight
Inferno Dragon Zap
Prince Lumberjack Mega Knight Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Mega Knight Zap Prince Lumberjack
Inferno Dragon Prince Lumberjack Mega Knight
Zap Prince Inferno Dragon Lumberjack Mega Knight
Mega Knight Valkyrie Prince Lumberjack
Fire Spirit Mega Knight Zap Valkyrie Prince Lumberjack
Zap Valkyrie Fire Spirit Inferno Dragon Lumberjack Mega Knight
Prince Inferno Dragon Lumberjack
Valkyrie Mega Knight Fire Spirit Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Prince
Zap Valkyrie Prince Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Prince
Valkyrie Prince Lumberjack Mega Knight Zap
Valkyrie Prince Inferno Dragon Lumberjack Mega Knight
Fire Spirit Zap
Prince Valkyrie Lumberjack
Mega Knight Valkyrie Prince Inferno Dragon Lumberjack
Zap Mega Knight Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Prince Lumberjack
Mega Knight Zap Valkyrie Prince
Prince Mega Knight Valkyrie Lumberjack
Valkyrie Mega Knight
Zap Valkyrie Prince Inferno Dragon Lumberjack
Valkyrie Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Fire Spirit Zap Valkyrie Mega Knight
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Prince Lumberjack
Zap Valkyrie Prince
Fire Spirit Zap
Fire Spirit
Zap Prince
Zap
Mega Knight
Fire Spirit Zap Prince Mega Knight
Fire Spirit Zap Valkyrie Mega Knight
Prince Mega Knight
Prince
Zap
Zap Fire Spirit Valkyrie Mega Knight
Inferno Dragon
Zap
Zap Prince Mega Knight
Zap
Fire Spirit Zap
Zap
Zap Mega Knight
Zap
Prince Mega Knight
Zap Fire Spirit Prince
Fire Spirit Zap
Valkyrie Prince Lumberjack Mega Knight
Zap
Zap
Prince Mega Knight
Zap
Zap
Zap Prince Mega Knight

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