My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Furnace Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Fire Spirit Musketeer Hog Rider Furnace
Zap
Fire Spirit Furnace Dark Prince
Barbarian Barrel
Fire Spirit Ice Spirit Musketeer Furnace Dark Prince
The Log
Fire Spirit Ice Spirit Musketeer Hog Rider Furnace Dark Prince
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Ice Spirit Furnace
Royal Delivery
Fire Spirit Ice Spirit Musketeer Hog Rider Dark Prince P.E.K.K.A
Fireball
Musketeer Hog Rider Furnace
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Dark Prince
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Furnace Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Musketeer Hog Rider Furnace Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Musketeer

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Furnace Dark Prince
Ice Spirit
Zap Hog Rider P.E.K.K.A Musketeer Furnace Dark Prince
Zap
Ice Spirit Hog Rider P.E.K.K.A Fire Spirit Musketeer Furnace Dark Prince
Musketeer
Hog Rider Ice Spirit Zap Dark Prince P.E.K.K.A
Hog Rider
Fire Spirit Ice Spirit Zap Musketeer Furnace Dark Prince
Furnace
Fire Spirit Ice Spirit Zap Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Fire Spirit Ice Spirit Zap Musketeer Hog Rider Furnace
P.E.K.K.A
Fire Spirit Ice Spirit Zap Musketeer Furnace

Defense Synergies 2 14

Fire Spirit
Ice Spirit Zap P.E.K.K.A
Ice Spirit
Zap Musketeer Fire Spirit Furnace Dark Prince P.E.K.K.A
Zap
Ice Spirit Fire Spirit Musketeer Furnace Dark Prince P.E.K.K.A
Musketeer
Ice Spirit Zap Furnace Dark Prince P.E.K.K.A
Hog Rider
Furnace
Ice Spirit Zap Musketeer Dark Prince
Dark Prince
Ice Spirit Zap Musketeer Furnace
P.E.K.K.A
Fire Spirit Ice Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Ice Spirit Zap Musketeer Furnace Dark Prince
Furnace P.E.K.K.A Fire Spirit Musketeer Dark Prince
P.E.K.K.A Musketeer Furnace Dark Prince
Dark Prince P.E.K.K.A
Fire Spirit Zap Musketeer Furnace Dark Prince
Musketeer Furnace Fire Spirit Ice Spirit Zap
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Furnace
Fire Spirit Ice Spirit Musketeer Dark Prince
Zap Musketeer Furnace Dark Prince
Musketeer Zap Furnace
Furnace P.E.K.K.A Fire Spirit Ice Spirit Zap Musketeer Dark Prince
Fire Spirit Ice Spirit Zap Furnace Dark Prince P.E.K.K.A
P.E.K.K.A Furnace
Ice Spirit Zap Furnace P.E.K.K.A
Musketeer Furnace Dark Prince P.E.K.K.A
Fire Spirit Ice Spirit Zap Musketeer Furnace Dark Prince
Zap Furnace Fire Spirit Ice Spirit Musketeer Dark Prince
P.E.K.K.A Musketeer
Dark Prince Fire Spirit Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Dark Prince P.E.K.K.A
Zap Musketeer
P.E.K.K.A Ice Spirit Zap Musketeer Furnace Dark Prince
Dark Prince P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Dark Prince
Fire Spirit Furnace Ice Spirit Zap Musketeer
Dark Prince P.E.K.K.A Musketeer Furnace
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Ice Spirit Dark Prince
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A
Musketeer Furnace
Ice Spirit Zap Musketeer Furnace Dark Prince P.E.K.K.A
Zap Musketeer Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince
Fire Spirit Zap Furnace Dark Prince
Fire Spirit Ice Spirit Zap Musketeer Furnace
Fire Spirit Musketeer Furnace
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Musketeer
Zap Musketeer Dark Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Fire Spirit Zap Musketeer Dark Prince
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Ice Spirit Furnace Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer Furnace
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Ice Spirit
P.E.K.K.A
Zap Fire Spirit Ice Spirit Musketeer Dark Prince
Fire Spirit Zap Musketeer
Musketeer Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince P.E.K.K.A
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer Dark Prince

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