My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Prince
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Three Musketeers
Zap
Fire Spirit Goblin Gang Battle Ram Three Musketeers Prince
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Three Musketeers
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers Prince
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers Prince
Fireball
Goblin Gang Battle Ram Elixir Collector Three Musketeers
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers Prince
Rocket
Elixir Collector Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Mini P.E.K.K.A Battle Ram Prince Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram Three Musketeers Prince
Zap
Battle Ram Prince Fire Spirit Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Battle Ram Three Musketeers Prince
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang
Battle Ram
Zap Fire Spirit Goblin Gang Three Musketeers
Elixir Collector
Three Musketeers
Fire Spirit Zap Goblin Gang Battle Ram
Prince
Zap Fire Spirit Goblin Gang

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Goblin Gang Three Musketeers Prince
Goblin Gang
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Fire Spirit Goblin Gang
Battle Ram
Elixir Collector
Three Musketeers
Zap
Prince
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Zap Goblin Gang Three Musketeers Prince
Goblin Gang Mini P.E.K.K.A Three Musketeers Prince Fire Spirit
Mini P.E.K.K.A Three Musketeers Prince Goblin Gang
Mini P.E.K.K.A Prince
Goblin Gang Fire Spirit Zap
Three Musketeers Fire Spirit Zap Goblin Gang
Zap
Mini P.E.K.K.A Three Musketeers Goblin Gang Prince
Goblin Gang Fire Spirit Mini P.E.K.K.A Prince
Goblin Gang Zap
Three Musketeers Zap Goblin Gang
Mini P.E.K.K.A Prince Fire Spirit Zap Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Zap Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Three Musketeers Prince
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers Prince
Three Musketeers Goblin Gang Mini P.E.K.K.A Prince
Fire Spirit Zap Goblin Gang Three Musketeers Prince
Zap Fire Spirit
Mini P.E.K.K.A Three Musketeers Prince
Goblin Gang Fire Spirit Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Prince
Zap Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Zap Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Zap
Goblin Gang Mini P.E.K.K.A Three Musketeers Prince
Fire Spirit Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Goblin Gang Three Musketeers
Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Zap Mini P.E.K.K.A Three Musketeers Prince
Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Mini P.E.K.K.A Three Musketeers Prince
Zap Prince
Fire Spirit Zap
Fire Spirit Three Musketeers
Zap Prince
Zap Three Musketeers
Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Three Musketeers Prince
Fire Spirit Zap
Prince
Prince
Zap
Zap Fire Spirit
Zap
Zap Prince
Zap
Fire Spirit Zap
Zap
Mini P.E.K.K.A
Zap
Zap
Prince
Zap Fire Spirit Goblin Gang Prince
Fire Spirit Zap Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Prince
Zap
Zap
Three Musketeers Prince
Zap Goblin Gang
Zap
Zap Prince

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