My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Electro Wizard
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Fire Spirit Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Goblin Gang Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 4 15

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Fire Spirit Goblin Gang P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Goblin Gang Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Goblin Gang Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fire Spirit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Goblin Gang Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Fire Spirit Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Goblin Gang Wizard Fire Spirit Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Electro Wizard Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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