My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Wizard Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Hog Rider Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Fireball Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Goblin Gang Hog Rider Fire Spirit Fireball Wizard The Log Electro Wizard
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Fire Spirit Knight Goblin Gang Fireball The Log Wizard Electro Wizard
Wizard
Knight Hog Rider
The Log
Hog Rider Knight Fireball
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 4 11

Fire Spirit
Knight The Log Electro Wizard
Knight
Fire Spirit Goblin Gang Electro Wizard Fireball Wizard The Log
Goblin Gang
Knight The Log Electro Wizard
Fireball
The Log Knight Electro Wizard
Hog Rider
Wizard
Knight The Log Electro Wizard
The Log
Fireball Fire Spirit Knight Goblin Gang Wizard Electro Wizard
Electro Wizard
Knight Fire Spirit Goblin Gang Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Electro Wizard
Knight Goblin Gang The Log Electro Wizard
Goblin Gang Fire Spirit Knight Electro Wizard
Knight Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Fireball Wizard
Fireball The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Fire Spirit Electro Wizard
Goblin Gang Electro Wizard Knight Fireball Wizard The Log
Goblin Gang Fireball Wizard Electro Wizard
Fire Spirit Knight Goblin Gang Fireball Wizard The Log Electro Wizard
Fire Spirit Fireball Wizard Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Fireball The Log Electro Wizard
Wizard Knight Goblin Gang Fireball Electro Wizard
Fire Spirit Fireball Knight Goblin Gang Wizard The Log Electro Wizard
Wizard The Log Fire Spirit Knight Fireball Electro Wizard
Electro Wizard
Goblin Gang Wizard Fire Spirit Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Wizard The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight Fireball The Log Electro Wizard
Knight Goblin Gang
Fire Spirit Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Electro Wizard
Knight
Electro Wizard Knight Fireball The Log
Goblin Gang
Knight
Fireball The Log Electro Wizard
Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Electro Wizard Knight Fireball The Log
Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Goblin Gang Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log Electro Wizard
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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