My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Valkyrie Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince Bandit
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Prince Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Wizard Bandit
The Log
Spear Goblins Goblin Gang Prince Bandit
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Wizard Prince Bandit
Fireball
Goblin Gang Wizard Bandit
Poison
Spear Goblins Goblin Gang Wizard
Lightning
Ice Golem Valkyrie Wizard Prince Bandit
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Goblin Gang Bandit Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Valkyrie Zap Goblin Gang Prince Bandit
Zap
Prince Spear Goblins Ice Golem Valkyrie Bandit
Goblin Gang
Ice Golem Spear Goblins Valkyrie Prince Bandit
Ice Golem
Spear Goblins Goblin Gang Prince Zap
Valkyrie
Spear Goblins Prince Zap Goblin Gang Wizard Bandit
Wizard
Valkyrie Prince Bandit
Prince
Zap Ice Golem Valkyrie Spear Goblins Goblin Gang Wizard
Bandit
Spear Goblins Zap Goblin Gang Valkyrie Wizard

Defense Synergies 1 21

Spear Goblins
Ice Golem Zap Goblin Gang Valkyrie Prince Bandit
Zap
Spear Goblins Goblin Gang Ice Golem Valkyrie Prince Bandit
Goblin Gang
Spear Goblins Zap Ice Golem Valkyrie Prince Bandit
Ice Golem
Spear Goblins Zap Goblin Gang Wizard Bandit
Valkyrie
Spear Goblins Zap Goblin Gang Wizard Prince Bandit
Wizard
Ice Golem Valkyrie Prince Bandit
Prince
Spear Goblins Zap Goblin Gang Valkyrie Wizard
Bandit
Spear Goblins Zap Goblin Gang Ice Golem Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Valkyrie Wizard
Zap Goblin Gang Valkyrie Prince Bandit
Goblin Gang Prince Valkyrie Bandit
Prince Goblin Gang Valkyrie Bandit
Valkyrie Prince
Goblin Gang Spear Goblins Zap Valkyrie Bandit
Spear Goblins Zap Goblin Gang Wizard
Zap Ice Golem Valkyrie Bandit
Goblin Gang Prince
Goblin Gang Spear Goblins Ice Golem Valkyrie Prince Bandit
Goblin Gang Valkyrie Spear Goblins Zap Ice Golem Wizard Bandit
Spear Goblins Zap Goblin Gang Wizard
Prince Zap Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Zap Goblin Gang Prince
Goblin Gang Prince Bandit
Zap Goblin Gang Prince Bandit
Wizard Goblin Gang Valkyrie Prince
Spear Goblins Zap Goblin Gang Valkyrie Wizard Prince Bandit
Zap Valkyrie Wizard Spear Goblins Ice Golem Bandit
Prince
Goblin Gang Valkyrie Wizard Spear Goblins Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Zap Ice Golem Prince Bandit
Bandit Zap Goblin Gang Ice Golem Valkyrie Wizard Prince
Goblin Gang Bandit Spear Goblins Zap Ice Golem Valkyrie Prince
Goblin Gang Valkyrie Prince Zap Ice Golem Bandit
Goblin Gang Valkyrie Prince Bandit
Wizard Zap Goblin Gang Ice Golem
Goblin Gang Prince Spear Goblins Ice Golem Valkyrie Bandit
Valkyrie Prince
Zap Spear Goblins Ice Golem Valkyrie Prince Bandit
Goblin Gang
Valkyrie Prince
Zap Valkyrie Prince
Prince Goblin Gang Ice Golem Valkyrie Wizard Bandit
Wizard Valkyrie
Goblin Gang Spear Goblins Zap Ice Golem Valkyrie Prince
Valkyrie Zap Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Bandit
Zap Bandit
Bandit
Ice Golem Valkyrie Prince
Wizard Zap Valkyrie
Wizard Spear Goblins Zap Ice Golem
Wizard
Zap Ice Golem Wizard
Zap Wizard Bandit
Goblin Gang Prince
Zap Valkyrie Wizard Prince Bandit
Zap Wizard
Ice Golem Bandit
Bandit
Zap Ice Golem Prince
Spear Goblins Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Ice Golem Valkyrie Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Zap Ice Golem Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Spear Goblins Goblin Gang Prince Bandit
Zap Wizard
Goblin Gang Valkyrie Wizard Prince
Zap Ice Golem Wizard
Zap
Prince
Zap Goblin Gang
Zap
Zap Prince Bandit

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