My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Prince Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Inferno Dragon
Zap
Skeletons Fire Spirit Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Wizard Goblin Barrel Giant Skeleton
The Log
Skeletons Fire Spirit Goblin Barrel Prince Giant Skeleton
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Wizard Goblin Barrel Prince Giant Skeleton Inferno Dragon
Fireball
Wizard Goblin Barrel Inferno Dragon
Poison
Wizard
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Goblin Barrel Inferno Dragon Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Goblin Barrel Prince Giant Skeleton Inferno Dragon
Zap
Prince Fire Spirit Giant Skeleton
Wizard
Prince Giant Skeleton
Goblin Barrel
Prince Fire Spirit Giant Skeleton
Prince
Zap Goblin Barrel Fire Spirit Wizard
Giant Skeleton
Fire Spirit Zap Wizard Goblin Barrel
Inferno Dragon
Fire Spirit

Defense Synergies 0 13

Skeletons
Fire Spirit Zap Wizard Prince Giant Skeleton Inferno Dragon
Fire Spirit
Skeletons Zap Giant Skeleton
Zap
Skeletons Fire Spirit Prince Giant Skeleton Inferno Dragon
Wizard
Skeletons Prince Giant Skeleton
Goblin Barrel
Prince
Skeletons Zap Wizard
Giant Skeleton
Skeletons Fire Spirit Zap Wizard
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Skeletons Zap Prince
Prince Skeletons Fire Spirit Giant Skeleton Inferno Dragon
Prince Inferno Dragon Skeletons
Prince Giant Skeleton
Skeletons Fire Spirit Zap
Inferno Dragon Fire Spirit Zap Wizard
Zap Giant Skeleton
Inferno Dragon Skeletons Prince
Skeletons Fire Spirit Prince Giant Skeleton
Skeletons Zap Wizard Giant Skeleton
Inferno Dragon Zap Wizard
Prince Skeletons Fire Spirit Zap Wizard Giant Skeleton
Fire Spirit Wizard Zap Prince
Inferno Dragon Prince
Zap Prince Inferno Dragon
Wizard Skeletons Prince
Fire Spirit Zap Wizard Prince
Zap Wizard Fire Spirit Giant Skeleton Inferno Dragon
Prince Inferno Dragon
Wizard Fire Spirit Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince Giant Skeleton
Zap Wizard Prince Inferno Dragon
Giant Skeleton Skeletons Zap Prince
Prince Giant Skeleton Zap
Giant Skeleton Skeletons Prince Inferno Dragon
Fire Spirit Wizard Skeletons Zap
Prince Skeletons Giant Skeleton
Giant Skeleton Prince Inferno Dragon
Zap Giant Skeleton Skeletons Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Prince Giant Skeleton
Zap Prince Giant Skeleton
Prince Giant Skeleton Skeletons Wizard
Wizard
Skeletons Zap Prince Giant Skeleton Inferno Dragon
Zap Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Prince Giant Skeleton
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Prince
Zap Wizard Prince
Fire Spirit Zap Wizard
Fire Spirit
Zap Prince
Zap Wizard
Wizard
Fire Spirit Zap Wizard Prince
Fire Spirit Zap Wizard
Prince Giant Skeleton
Wizard
Prince
Zap
Zap Fire Spirit Wizard
Inferno Dragon
Zap Wizard
Zap Wizard Prince
Zap
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard
Zap
Prince Giant Skeleton
Wizard
Zap Fire Spirit Prince
Fire Spirit Zap Wizard
Wizard Prince
Zap Wizard
Zap Giant Skeleton
Prince
Zap Giant Skeleton
Zap
Zap Prince Giant Skeleton

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