My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Valkyrie Electro Wizard Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Valkyrie Electro Wizard

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Knight Valkyrie Giant Skeleton Lumberjack
Knight
Balloon Zap Wizard Electro Wizard Lumberjack
Valkyrie
Balloon Lumberjack Zap Wizard Giant Skeleton Electro Wizard
Wizard
Knight Valkyrie Balloon Giant Skeleton Lumberjack
Balloon
Zap Knight Valkyrie Lumberjack Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Zap Valkyrie Wizard Balloon Electro Wizard Lumberjack
Electro Wizard
Zap Knight Valkyrie Balloon Giant Skeleton Lumberjack
Lumberjack
Valkyrie Balloon Zap Knight Wizard Giant Skeleton Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Knight Valkyrie Giant Skeleton Lumberjack
Knight
Electro Wizard Zap Wizard Lumberjack
Valkyrie
Zap Wizard Electro Wizard Lumberjack
Wizard
Knight Valkyrie Giant Skeleton Electro Wizard Lumberjack
Balloon
Giant Skeleton
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Knight Valkyrie Wizard Giant Skeleton Lumberjack
Lumberjack
Zap Knight Valkyrie Wizard Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard Electro Wizard
Lumberjack Zap Knight Valkyrie Electro Wizard
Lumberjack Knight Valkyrie Giant Skeleton Electro Wizard
Lumberjack Knight Valkyrie Electro Wizard
Valkyrie Giant Skeleton Lumberjack
Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap Valkyrie Giant Skeleton Electro Wizard
Lumberjack
Knight Valkyrie Giant Skeleton Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Knight Wizard Giant Skeleton Lumberjack
Zap Wizard Electro Wizard
Lumberjack Zap Knight Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Zap Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Wizard Knight Valkyrie Electro Wizard Lumberjack
Zap Knight Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Knight Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Knight Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Valkyrie Wizard Lumberjack
Giant Skeleton Lumberjack Zap Knight Valkyrie Electro Wizard
Valkyrie Giant Skeleton Lumberjack Zap Knight Electro Wizard
Giant Skeleton Knight Valkyrie Lumberjack
Wizard Zap Electro Wizard
Knight Valkyrie Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Knight Valkyrie Lumberjack
Zap Giant Skeleton Electro Wizard Knight Valkyrie
Knight Valkyrie Giant Skeleton Lumberjack
Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Zap Knight Valkyrie Giant Skeleton Lumberjack
Valkyrie Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Knight Valkyrie Giant Skeleton
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack
Zap Knight Valkyrie Wizard Electro Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Giant Skeleton
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard
Knight Valkyrie Wizard Electro Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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