My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Valkyrie Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Valkyrie Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Prince
Giant Snowball
Fire Spirit Mega Minion Skeleton Army
Zap
Fire Spirit Skeleton Army Prince Goblin Giant
Barbarian Barrel
Fire Spirit Elixir Golem Valkyrie Skeleton Army
The Log
Fire Spirit Elixir Golem Skeleton Army Prince
Earthquake
Elixir Golem Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mega Minion Elixir Golem Valkyrie Skeleton Army Prince
Fireball
Mega Minion Elixir Golem Skeleton Army
Poison
Mega Minion Elixir Golem Skeleton Army
Lightning
Mega Minion Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Golem Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Elixir Golem Skeleton Army Valkyrie Prince Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Mega Minion Elixir Golem Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Elixir Golem Prince Goblin Giant
Mega Minion
Goblin Giant Fire Spirit Elixir Golem Valkyrie
Elixir Golem
Lightning Fire Spirit Mega Minion
Valkyrie
Fire Spirit Prince Mega Minion
Skeleton Army
Prince
Valkyrie Fire Spirit Lightning
Lightning
Elixir Golem Prince Goblin Giant
Goblin Giant
Mega Minion Fire Spirit Lightning

Defense Synergies 0 5

Fire Spirit
Valkyrie
Mega Minion
Valkyrie Skeleton Army
Elixir Golem
Valkyrie
Fire Spirit Mega Minion Prince
Skeleton Army
Mega Minion Prince
Prince
Valkyrie Skeleton Army
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Valkyrie Goblin Giant
Skeleton Army Mega Minion Valkyrie Prince
Skeleton Army Prince Fire Spirit Mega Minion Valkyrie Lightning
Skeleton Army Prince Mega Minion Valkyrie
Lightning Valkyrie Skeleton Army Prince
Skeleton Army Fire Spirit Mega Minion Valkyrie
Mega Minion Lightning Fire Spirit
Lightning Valkyrie Goblin Giant
Skeleton Army Prince
Skeleton Army Fire Spirit Valkyrie Prince
Valkyrie Skeleton Army Mega Minion Goblin Giant
Mega Minion
Skeleton Army Prince Fire Spirit Valkyrie Lightning
Fire Spirit Valkyrie Skeleton Army Mega Minion Prince
Skeleton Army Prince
Skeleton Army Prince Lightning
Valkyrie Skeleton Army Prince
Fire Spirit Mega Minion Valkyrie Skeleton Army Prince
Valkyrie Fire Spirit Mega Minion
Prince
Valkyrie Skeleton Army Fire Spirit Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Mega Minion Valkyrie Prince Lightning
Skeleton Army Valkyrie Prince Lightning Goblin Giant
Valkyrie Skeleton Army Prince Lightning Goblin Giant
Valkyrie Skeleton Army Prince Goblin Giant
Fire Spirit Goblin Giant
Skeleton Army Prince Mega Minion Valkyrie Lightning Goblin Giant
Valkyrie Skeleton Army Prince Goblin Giant
Lightning Mega Minion Valkyrie Skeleton Army Prince
Mega Minion Skeleton Army Goblin Giant
Mega Minion Valkyrie Prince
Skeleton Army Lightning Valkyrie Prince Goblin Giant
Skeleton Army Prince Lightning Valkyrie Goblin Giant
Valkyrie Skeleton Army
Skeleton Army Mega Minion Valkyrie Prince Lightning Goblin Giant
Valkyrie Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning Goblin Giant
Lightning Valkyrie Prince
Fire Spirit Valkyrie
Fire Spirit Mega Minion Goblin Giant
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Prince
Lightning Valkyrie Prince
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning Prince
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Mega Minion Prince
Lightning Fire Spirit Valkyrie
Lightning Prince
Lightning
Prince Lightning
Lightning
Fire Spirit Valkyrie
Mega Minion
Lightning
Lightning Prince
Lightning
Lightning Fire Spirit
Lightning Mega Minion
Lightning Mega Minion
Lightning
Lightning
Prince
Lightning
Lightning Fire Spirit Skeleton Army Prince
Lightning Fire Spirit Mega Minion
Lightning Mega Minion Valkyrie Prince
Lightning
Lightning
Mega Minion Prince
Lightning
Lightning
Lightning Prince Goblin Giant

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