My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Sparky
Giant Snowball
Goblin Gang Musketeer Baby Dragon
Zap
Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Sparky
The Log
Goblin Gang Elite Barbarians Musketeer Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Musketeer Baby Dragon Sparky
Fireball
Goblin Gang Elite Barbarians Musketeer Baby Dragon Sparky
Poison
Goblin Gang Musketeer Sparky
Lightning
Knight Elite Barbarians Musketeer Baby Dragon Sparky
Rocket
Elite Barbarians Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Musketeer Baby Dragon Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Musketeer

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Sparky Knight Musketeer Baby Dragon
Knight
Goblin Gang Musketeer Baby Dragon Zap Elite Barbarians Sparky
Goblin Gang
Knight Giant Baby Dragon Sparky
Elite Barbarians
Zap Knight Sparky
Musketeer
Knight Giant Zap Baby Dragon
Giant
Zap Musketeer Sparky Goblin Gang Baby Dragon
Baby Dragon
Knight Zap Goblin Gang Musketeer Giant Sparky
Sparky
Zap Giant Knight Goblin Gang Elite Barbarians Baby Dragon

Defense Synergies 3 10

Zap
Knight Goblin Gang Elite Barbarians Musketeer Baby Dragon Sparky
Knight
Goblin Gang Musketeer Zap Baby Dragon Sparky
Goblin Gang
Knight Musketeer Zap Sparky
Elite Barbarians
Zap
Musketeer
Knight Goblin Gang Zap Baby Dragon
Giant
Baby Dragon
Zap Knight Musketeer
Sparky
Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Baby Dragon Sparky
Elite Barbarians Sparky Zap Knight Goblin Gang Musketeer
Goblin Gang Sparky Knight Elite Barbarians Musketeer
Elite Barbarians Sparky Knight Goblin Gang Musketeer
Elite Barbarians Sparky
Goblin Gang Zap Musketeer Baby Dragon
Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Baby Dragon Sparky
Sparky Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer Sparky
Goblin Gang Zap Knight Musketeer Baby Dragon
Musketeer Zap Goblin Gang Baby Dragon
Sparky Zap Knight Goblin Gang Elite Barbarians Musketeer
Sparky Zap Goblin Gang Baby Dragon
Elite Barbarians Sparky Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Sparky
Sparky Knight Goblin Gang Elite Barbarians Musketeer
Zap Knight Goblin Gang Elite Barbarians Musketeer Baby Dragon
Zap Baby Dragon Knight Musketeer
Sparky Elite Barbarians Musketeer
Goblin Gang Knight Elite Barbarians Musketeer Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Sparky
Zap Knight Goblin Gang Elite Barbarians Musketeer Baby Dragon
Goblin Gang Zap Knight Elite Barbarians Musketeer Sparky
Goblin Gang Zap Knight Elite Barbarians Musketeer Sparky
Knight Goblin Gang Elite Barbarians Musketeer Sparky
Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Sparky Knight Elite Barbarians Musketeer
Knight Elite Barbarians Sparky
Zap Knight Elite Barbarians Baby Dragon Sparky
Goblin Gang Musketeer Sparky
Knight Elite Barbarians Musketeer Sparky
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Sparky
Musketeer Baby Dragon Sparky
Goblin Gang Elite Barbarians Sparky Zap Knight Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon
Baby Dragon Sparky
Knight Musketeer Sparky
Zap Baby Dragon Sparky
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Zap Baby Dragon
Zap
Goblin Gang Elite Barbarians Musketeer Sparky
Zap Knight Musketeer Sparky
Zap Musketeer Baby Dragon
Knight Elite Barbarians Musketeer Baby Dragon Sparky
Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Sparky
Sparky
Zap Musketeer Baby Dragon Sparky
Zap Baby Dragon
Musketeer Baby Dragon Sparky
Musketeer Sparky
Zap Musketeer Baby Dragon
Zap Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon Sparky
Elite Barbarians Zap Musketeer Baby Dragon Sparky
Zap Musketeer
Elite Barbarians Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Goblin Gang Musketeer
Zap Musketeer Baby Dragon
Knight Goblin Gang Musketeer Baby Dragon Sparky
Zap Musketeer Baby Dragon
Zap Sparky
Elite Barbarians Musketeer Sparky
Zap Goblin Gang Elite Barbarians Musketeer Baby Dragon Sparky
Zap Musketeer
Zap Musketeer Baby Dragon Sparky

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