My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Sparky
The Log
Fire Spirit Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army P.E.K.K.A Sparky
Fireball
Elite Barbarians Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Poison P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Freeze Poison Wizard Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Freeze Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians Sparky
Elite Barbarians
Fire Spirit Wizard Sparky
Wizard
Elite Barbarians P.E.K.K.A Sparky
Skeleton Army
Sparky
Freeze
Poison
Poison
P.E.K.K.A Freeze
P.E.K.K.A
Fire Spirit Poison Wizard
Sparky
Fire Spirit Elite Barbarians Wizard Skeleton Army

Defense Synergies 0 10

Fire Spirit
P.E.K.K.A Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Wizard Freeze Sparky
Freeze
Wizard Skeleton Army Sparky
Poison
Sparky
P.E.K.K.A
Fire Spirit Wizard
Sparky
Fire Spirit Skeleton Army Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Elite Barbarians Skeleton Army P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Sparky Fire Spirit Elite Barbarians Freeze
Elite Barbarians Skeleton Army P.E.K.K.A Sparky
Elite Barbarians Skeleton Army Poison P.E.K.K.A Sparky
Skeleton Army Freeze Fire Spirit
Fire Spirit Wizard Freeze Poison
Poison P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Sparky
Skeleton Army Poison Wizard Freeze
Wizard Poison
Skeleton Army P.E.K.K.A Sparky Fire Spirit Elite Barbarians Wizard Freeze
Fire Spirit Wizard Skeleton Army Sparky Freeze Poison P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Sparky
Skeleton Army Elite Barbarians Freeze P.E.K.K.A Sparky
Wizard Sparky Elite Barbarians Skeleton Army Poison P.E.K.K.A
Fire Spirit Elite Barbarians Wizard Skeleton Army
Wizard Freeze Poison Fire Spirit
P.E.K.K.A Sparky Elite Barbarians
Wizard Skeleton Army Fire Spirit Elite Barbarians Poison P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Sparky
Poison Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Sparky
Skeleton Army P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Skeleton Army Sparky
Fire Spirit Wizard Poison Freeze
Skeleton Army P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army Sparky
Freeze P.E.K.K.A Elite Barbarians Skeleton Army Poison Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Elite Barbarians Sparky
Skeleton Army P.E.K.K.A Elite Barbarians Poison
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Sparky
Wizard Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Freeze Poison P.E.K.K.A
Poison Elite Barbarians Wizard Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Sparky
Poison
Poison Sparky
Freeze Poison Sparky
Wizard Poison Fire Spirit Sparky
Wizard Poison Fire Spirit Freeze
Fire Spirit Wizard Poison Sparky
Poison Fire Spirit Wizard Freeze
Poison Wizard
Fire Spirit Elite Barbarians Poison Sparky
Poison Wizard Sparky
Poison Fire Spirit Wizard
Poison Fire Spirit Elite Barbarians Sparky
Freeze Poison
Elite Barbarians Poison Sparky
Wizard Poison Sparky
Wizard Poison Sparky
Freeze Poison Sparky
Sparky
Fire Spirit Wizard Poison Sparky
Fire Spirit Wizard Poison
Poison Sparky
Wizard Poison
Sparky
Poison
Freeze Poison Fire Spirit Wizard Sparky
Poison Wizard Sparky
Wizard Poison Sparky
Poison Sparky
Elite Barbarians Poison Fire Spirit Wizard Sparky
Wizard Freeze Poison
Elite Barbarians Sparky
Poison Wizard Sparky
Freeze Poison Sparky
P.E.K.K.A Sparky
Wizard Poison Sparky
Fire Spirit Skeleton Army Freeze
Poison Fire Spirit Wizard
Freeze
Poison Wizard Sparky
Wizard Poison
Poison Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Freeze Poison Sparky
Poison
Poison Freeze Sparky

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