My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Royal Hogs Skeleton Army Lava Hound
Giant Snowball
Minion Horde Battle Ram Royal Hogs Skeleton Army Lava Hound
Zap
Minion Horde Battle Ram Royal Hogs Skeleton Army Lava Hound
Barbarian Barrel
Battle Ram Royal Hogs Skeleton Army Electro Wizard
The Log
Battle Ram Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army Lava Hound
Royal Delivery
Minion Horde Battle Ram Royal Hogs Skeleton Army Electro Wizard Lava Hound
Fireball
Minion Horde Battle Ram Royal Hogs Skeleton Army Electro Wizard Lava Hound
Poison
Minion Horde Royal Hogs Skeleton Army Electro Wizard Lava Hound
Lightning
Battle Ram Electro Wizard
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Battle Ram Electro Wizard Minion Horde Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Battle Ram
Battle Ram
The Log Minion Horde Royal Hogs Tornado Electro Wizard Lava Hound
Royal Hogs
Battle Ram The Log Electro Wizard
Skeleton Army
Lava Hound
Tornado
Battle Ram The Log
The Log
Battle Ram Royal Hogs Tornado
Electro Wizard
Battle Ram Royal Hogs
Lava Hound
Minion Horde Battle Ram Skeleton Army

Defense Synergies 0 7

Minion Horde
Tornado The Log
Battle Ram
Royal Hogs
Skeleton Army
The Log Electro Wizard
Tornado
Minion Horde The Log Electro Wizard
The Log
Minion Horde Skeleton Army Tornado Electro Wizard
Electro Wizard
Skeleton Army Tornado The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard
Minion Horde Skeleton Army Tornado Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Electro Wizard
Minion Horde Tornado Electro Wizard
The Log Electro Wizard
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Tornado The Log
Minion Horde Tornado Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard
Skeleton Army Minion Horde Tornado The Log Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Tornado The Log Electro Wizard
Minion Horde Skeleton Army Tornado Electro Wizard
Minion Horde Skeleton Army Tornado The Log Electro Wizard
Tornado The Log Electro Wizard
Tornado Electro Wizard
Skeleton Army Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard The Log
Skeleton Army Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde Tornado The Log Electro Wizard
Minion Horde Skeleton Army
Minion Horde Tornado Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army
Minion Horde Electro Wizard Skeleton Army Tornado The Log
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde Tornado The Log
Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Tornado The Log Electro Wizard
Minion Horde The Log
The Log
Minion Horde The Log
Minion Horde Tornado
Minion Horde Tornado The Log
The Log Tornado
The Log Tornado
Minion Horde Tornado Electro Wizard
Minion Horde Tornado The Log Electro Wizard
Tornado
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Tornado
Minion Horde
The Log Electro Wizard
Tornado The Log
Minion Horde The Log
Tornado
Tornado The Log
Minion Horde The Log
Tornado The Log
Minion Horde
The Log Tornado Electro Wizard
Tornado The Log
Tornado The Log
Minion Horde Tornado Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Skeleton Army
Tornado Electro Wizard
The Log
Minion Horde Electro Wizard
The Log
Tornado
Minion Horde
Minion Horde Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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