My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Goblin Giant Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Goblin Giant Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army Princess
Zap
Royal Giant Skeleton Army Goblin Giant Princess Bandit
Barbarian Barrel
Tesla Skeleton Army Princess Bandit Magic Archer
The Log
Royal Giant Skeleton Army Princess Bandit
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Skeleton Army Princess Bandit Magic Archer
Fireball
Tesla Skeleton Army Princess Bandit Magic Archer
Poison
Skeleton Army Princess Magic Archer
Lightning
Tesla Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Bandit Tesla Magic Archer Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Princess Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Royal Giant Princess Bandit Magic Archer
Tesla
Royal Giant
Zap Princess Bandit Magic Archer
Skeleton Army
Goblin Giant
Zap Bandit Magic Archer
Princess
Zap Royal Giant
Bandit
Zap Royal Giant Goblin Giant Magic Archer
Magic Archer
Zap Royal Giant Goblin Giant Bandit

Defense Synergies 1 15

Zap
Goblin Giant Tesla Skeleton Army Princess Bandit Magic Archer
Tesla
Zap Skeleton Army Princess Magic Archer
Royal Giant
Skeleton Army
Zap Tesla Princess Bandit Magic Archer
Goblin Giant
Zap Princess Magic Archer
Princess
Zap Tesla Skeleton Army Goblin Giant Bandit
Bandit
Zap Skeleton Army Princess Magic Archer
Magic Archer
Zap Tesla Skeleton Army Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Goblin Giant Magic Archer
Skeleton Army Zap Tesla Bandit
Tesla Skeleton Army Bandit
Tesla Skeleton Army Bandit
Skeleton Army Princess
Skeleton Army Zap Tesla Bandit Magic Archer
Tesla Zap Princess Magic Archer
Zap Tesla Goblin Giant Bandit Magic Archer
Tesla Skeleton Army Princess
Skeleton Army Tesla Bandit
Skeleton Army Zap Tesla Goblin Giant Princess Bandit Magic Archer
Tesla Zap Princess Magic Archer
Tesla Skeleton Army Zap Bandit
Skeleton Army Zap Tesla Princess Magic Archer
Skeleton Army Tesla Bandit
Skeleton Army Zap Tesla Bandit
Tesla Skeleton Army
Tesla Zap Skeleton Army Bandit Magic Archer
Zap Tesla Princess Bandit Magic Archer
Tesla
Skeleton Army Tesla Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Bandit
Bandit Zap Tesla Magic Archer
Skeleton Army Bandit Zap Goblin Giant
Skeleton Army Zap Tesla Goblin Giant Bandit
Tesla Skeleton Army Goblin Giant Bandit
Zap Tesla Goblin Giant Princess Magic Archer
Skeleton Army Tesla Goblin Giant Bandit
Tesla Skeleton Army Goblin Giant
Zap Skeleton Army Bandit Magic Archer
Tesla Skeleton Army Goblin Giant
Tesla
Skeleton Army Zap Goblin Giant
Skeleton Army Tesla Goblin Giant Bandit
Tesla Skeleton Army Princess Magic Archer
Tesla Skeleton Army Zap Goblin Giant Magic Archer
Zap Tesla Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Bandit
Zap Princess Bandit Magic Archer
Goblin Giant Bandit Magic Archer
Zap Magic Archer
Zap Goblin Giant Princess Magic Archer
Princess Magic Archer
Zap Princess Magic Archer
Zap Bandit
Zap Princess Bandit Magic Archer
Zap Princess Magic Archer
Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Zap Magic Archer
Zap Princess Bandit Magic Archer
Magic Archer Princess Bandit
Zap Princess Bandit Magic Archer
Zap Princess Magic Archer
Magic Archer
Princess
Zap
Zap Princess Magic Archer
Zap Princess Bandit Magic Archer
Zap Princess Bandit Magic Archer
Zap Bandit Magic Archer
Zap Princess Magic Archer
Zap
Zap Bandit Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Skeleton Army Princess Bandit Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Princess Magic Archer
Zap
Zap Princess Magic Archer
Zap Princess Magic Archer
Zap Goblin Giant Princess Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: