My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit Inferno Tower Sparky
Barbarian Barrel
Fire Spirit Rascals Inferno Tower Sparky
The Log
Fire Spirit Rascals Hog Rider Sparky
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Hog Rider Baby Dragon Sparky
Fireball
Rascals Hog Rider Inferno Tower Baby Dragon Sparky
Poison
Rascals Inferno Tower Sparky
Lightning
Inferno Tower Baby Dragon Sparky
Rocket
Rascals Hog Rider Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Hog Rider Baby Dragon Rascals Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Zap Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Baby Dragon Sparky
Zap
Hog Rider Mirror Sparky Fire Spirit Baby Dragon
Rascals
Hog Rider Baby Dragon
Hog Rider
Fire Spirit Zap Rascals Mirror Baby Dragon
Inferno Tower
Mirror
Zap Hog Rider Sparky
Baby Dragon
Fire Spirit Zap Rascals Hog Rider Sparky
Sparky
Zap Fire Spirit Mirror Baby Dragon

Defense Synergies 1 12

Fire Spirit
Zap Inferno Tower Sparky
Zap
Mirror Fire Spirit Rascals Inferno Tower Baby Dragon Sparky
Rascals
Zap Inferno Tower Baby Dragon
Hog Rider
Inferno Tower
Fire Spirit Zap Rascals Mirror Baby Dragon
Mirror
Zap Inferno Tower Sparky
Baby Dragon
Zap Rascals Inferno Tower
Sparky
Fire Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Zap Rascals
Inferno Tower Sparky Fire Spirit Rascals
Inferno Tower Sparky Rascals
Sparky
Fire Spirit Zap Rascals Baby Dragon
Inferno Tower Fire Spirit Zap Rascals Baby Dragon
Zap Rascals Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Rascals
Fire Spirit Rascals Inferno Tower Sparky
Zap Rascals Baby Dragon
Inferno Tower Zap Rascals Baby Dragon
Inferno Tower Sparky Fire Spirit Zap Rascals
Fire Spirit Sparky Zap Rascals Baby Dragon
Inferno Tower Sparky Rascals
Inferno Tower Zap Rascals Sparky
Sparky Rascals Inferno Tower
Fire Spirit Zap Rascals Baby Dragon
Zap Baby Dragon Fire Spirit Rascals
Sparky Inferno Tower
Rascals Fire Spirit Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Inferno Tower Sparky
Zap Baby Dragon
Zap Rascals Inferno Tower Sparky
Zap Rascals Inferno Tower Sparky
Inferno Tower Rascals Sparky
Fire Spirit Zap Rascals Baby Dragon
Rascals Sparky Inferno Tower
Inferno Tower Rascals Sparky
Zap Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Rascals Inferno Tower Sparky
Zap
Rascals Inferno Tower Sparky
Rascals Baby Dragon Sparky
Rascals Inferno Tower Sparky Zap Baby Dragon
Zap Rascals Inferno Tower Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Rascals Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Sparky
Zap Sparky
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit
Fire Spirit Zap Baby Dragon
Rascals Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Sparky
Zap Rascals Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky

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