My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Fire Spirit Barbarians Minion Horde Baby Dragon Balloon
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Barbarians
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Baby Dragon Balloon
Fireball
Barbarians Minion Horde Baby Dragon Balloon
Poison
Barbarians Minion Horde Balloon
Lightning
Baby Dragon Balloon
Rocket
Barbarians Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Fireball Baby Dragon Barbarians Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon Balloon
Zap
Fireball Balloon Fire Spirit Minion Horde Baby Dragon
Barbarians
Balloon
Minion Horde
Rage Zap
Fireball
Zap Baby Dragon
Rage
Minion Horde Balloon
Baby Dragon
Fire Spirit Zap Fireball Balloon
Balloon
Zap Rage Fire Spirit Barbarians Baby Dragon

Defense Synergies 1 5

Fire Spirit
Zap
Zap
Fireball Fire Spirit Barbarians Minion Horde Baby Dragon
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap
Rage
Baby Dragon
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Baby Dragon
Barbarians Minion Horde Zap
Barbarians Minion Horde Fire Spirit
Barbarians Minion Horde
Barbarians Fireball
Fireball Fire Spirit Zap Baby Dragon
Minion Horde Fire Spirit Zap Fireball Baby Dragon
Zap Barbarians Fireball Baby Dragon
Barbarians Minion Horde
Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball Baby Dragon
Minion Horde Zap Fireball Baby Dragon
Barbarians Minion Horde Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Barbarians Minion Horde Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Fireball
Fire Spirit Fireball Zap Barbarians Minion Horde Baby Dragon
Zap Baby Dragon Fire Spirit Barbarians Fireball
Barbarians
Fire Spirit Barbarians Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Baby Dragon
Barbarians Zap Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fire Spirit Fireball Zap Minion Horde Baby Dragon
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Baby Dragon
Barbarians Zap Minion Horde Fireball Baby Dragon
Zap Barbarians Minion Horde Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Zap Baby Dragon
Minion Horde Fireball Baby Dragon
Barbarians Fireball
Fireball Fire Spirit Zap Minion Horde Baby Dragon
Fireball Fire Spirit Zap Minion Horde Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap
Fire Spirit Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Minion Horde Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fire Spirit Zap Fireball Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Zap Barbarians Minion Horde Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon
Minion Horde
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fire Spirit Zap Minion Horde Fireball Baby Dragon
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Baby Dragon
Fireball
Fireball Minion Horde Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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