My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Graveyard
Giant Snowball
Fire Spirit Three Musketeers Graveyard
Zap
Fire Spirit Inferno Tower Three Musketeers Graveyard
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Three Musketeers Graveyard
The Log
Fire Spirit Three Musketeers Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Wizard Three Musketeers Graveyard
Fireball
Inferno Tower Wizard Three Musketeers
Poison
Inferno Tower Wizard Three Musketeers Graveyard
Lightning
Inferno Tower Wizard Three Musketeers
Rocket
Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Freeze Giant Inferno Tower Wizard Graveyard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Rage Freeze Giant

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Three Musketeers
Giant
Rage Graveyard Fire Spirit Wizard Three Musketeers
Inferno Tower
Wizard
Giant Rage
Three Musketeers
Fire Spirit Giant Rage Graveyard
Rage
Giant Wizard Three Musketeers
Freeze
Graveyard
Graveyard
Giant Freeze Three Musketeers

Defense Synergies 0 2

Fire Spirit
Inferno Tower
Giant
Inferno Tower
Fire Spirit
Wizard
Freeze
Three Musketeers
Rage
Freeze
Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Three Musketeers
Inferno Tower Three Musketeers Fire Spirit Freeze
Inferno Tower Three Musketeers
Freeze Fire Spirit
Inferno Tower Three Musketeers Fire Spirit Wizard Freeze
Inferno Tower
Inferno Tower Three Musketeers
Fire Spirit Inferno Tower
Wizard Freeze
Inferno Tower Three Musketeers Wizard
Inferno Tower Fire Spirit Wizard Three Musketeers Freeze
Fire Spirit Wizard Three Musketeers Freeze
Inferno Tower Three Musketeers
Inferno Tower Three Musketeers Freeze
Wizard Three Musketeers Inferno Tower
Fire Spirit Wizard Three Musketeers
Wizard Freeze Fire Spirit
Inferno Tower Three Musketeers
Wizard Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Wizard
Inferno Tower
Inferno Tower
Inferno Tower Three Musketeers
Fire Spirit Wizard Three Musketeers Freeze
Inferno Tower
Inferno Tower
Freeze Inferno Tower
Inferno Tower Three Musketeers
Inferno Tower
Inferno Tower Wizard Three Musketeers
Wizard Three Musketeers
Inferno Tower Three Musketeers Freeze
Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard Fire Spirit
Wizard Fire Spirit Freeze
Fire Spirit Wizard
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Three Musketeers
Wizard
Fire Spirit Wizard
Fire Spirit Three Musketeers
Freeze
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Freeze
Fire Spirit Wizard Three Musketeers
Fire Spirit Wizard
Wizard
Freeze Fire Spirit Wizard
Wizard
Wizard
Fire Spirit Wizard
Wizard Freeze
Wizard
Freeze
Wizard
Fire Spirit Freeze
Fire Spirit Wizard Three Musketeers
Freeze
Wizard Three Musketeers
Wizard
Three Musketeers
Freeze
Freeze

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