My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Musketeer Skeleton Army Witch
Zap
Fire Spirit Royal Giant Skeleton Army Witch
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Skeleton Army Witch
The Log
Fire Spirit Royal Giant Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Musketeer Valkyrie Skeleton Army Witch
Fireball
Musketeer Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Musketeer Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Fire Spirit Royal Giant Musketeer Valkyrie Witch The Log
Royal Giant
Fire Spirit Zap Musketeer Witch The Log
Musketeer
Valkyrie Zap Royal Giant The Log
Valkyrie
Fire Spirit Musketeer Zap Witch
Skeleton Army
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant Musketeer

Defense Synergies 2 13

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Musketeer Valkyrie Skeleton Army Witch The Log
Royal Giant
Musketeer
Valkyrie The Log Zap Skeleton Army
Valkyrie
Musketeer Fire Spirit Zap Witch The Log
Skeleton Army
Zap Musketeer The Log
Witch
Zap Valkyrie The Log
The Log
Musketeer Fire Spirit Zap Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Skeleton Army Zap Musketeer Valkyrie Witch The Log
Skeleton Army Witch Fire Spirit Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap Musketeer Valkyrie
Musketeer Fire Spirit Zap Witch
Zap Musketeer Valkyrie The Log
Witch Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Valkyrie
Valkyrie Skeleton Army Witch Zap Musketeer The Log
Musketeer Zap Witch
Skeleton Army Fire Spirit Zap Musketeer Valkyrie Witch The Log
Fire Spirit Valkyrie Skeleton Army Zap Witch The Log
Skeleton Army
Skeleton Army Zap The Log
Musketeer Valkyrie Skeleton Army Witch
Fire Spirit Zap Musketeer Valkyrie Skeleton Army Witch The Log
Zap Valkyrie Witch The Log Fire Spirit Musketeer
Musketeer
Valkyrie Skeleton Army Fire Spirit Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Musketeer Valkyrie The Log
Skeleton Army Zap Musketeer Valkyrie Witch The Log
Valkyrie Skeleton Army Zap Musketeer The Log
Musketeer Valkyrie Skeleton Army Witch
Fire Spirit Zap Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Witch The Log
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Musketeer Valkyrie The Log
Valkyrie Zap Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Musketeer Witch
Fire Spirit Musketeer Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Musketeer
Zap Musketeer Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap Valkyrie Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Valkyrie Witch
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Musketeer Skeleton Army Witch
Fire Spirit Zap Musketeer Witch
The Log
Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: