My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions Barbarians
Zap
Skeletons Minions Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Barbarians Ice Wizard
The Log
Skeletons Ice Spirit Barbarians Royal Giant
Earthquake
Skeletons Barbarians
Arrows
Skeletons Ice Spirit Minions
Royal Delivery
Skeletons Ice Spirit Minions Barbarians Ice Wizard
Fireball
Minions Barbarians Ice Wizard
Poison
Minions Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Minions Ice Wizard Poison Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Minions

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Royal Giant Barbarians Royal Giant
Arrows
Royal Giant
Minions
Ice Spirit Royal Giant
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Arrows Minions Poison Ice Wizard Ice Spirit
Poison
Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 0 12

Skeletons
Ice Spirit Minions Poison Ice Wizard
Ice Spirit
Skeletons Minions Barbarians Poison Ice Wizard
Arrows
Barbarians Ice Wizard
Minions
Skeletons Ice Spirit Ice Wizard
Barbarians
Ice Spirit Arrows
Royal Giant
Poison
Skeletons Ice Spirit Ice Wizard
Ice Wizard
Skeletons Ice Spirit Arrows Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Skeletons Ice Spirit Minions Ice Wizard
Barbarians Skeletons Minions Ice Wizard
Barbarians Skeletons Minions Ice Wizard
Arrows Barbarians Poison
Arrows Skeletons Minions Ice Wizard
Minions Ice Spirit Arrows Poison Ice Wizard
Arrows Barbarians Poison
Barbarians Skeletons Minions Ice Wizard
Skeletons Ice Spirit Barbarians Ice Wizard
Minions Barbarians Poison Ice Wizard Skeletons Arrows
Arrows Minions Poison Ice Wizard
Barbarians Skeletons Ice Spirit Minions Ice Wizard
Ice Spirit Arrows Minions Barbarians Poison
Barbarians
Barbarians Ice Spirit
Barbarians Skeletons Arrows Minions Poison
Ice Spirit Arrows Minions Barbarians Ice Wizard
Arrows Poison Ice Spirit Minions Barbarians Ice Wizard
Barbarians
Arrows Minions Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Poison Arrows
Barbarians Skeletons Ice Spirit Minions
Barbarians
Barbarians Skeletons
Arrows Poison Skeletons Ice Spirit Minions Ice Wizard
Skeletons Minions Barbarians Ice Wizard
Barbarians
Skeletons Ice Spirit Minions Barbarians Poison
Skeletons Barbarians
Minions Barbarians
Arrows Barbarians Poison
Barbarians Skeletons
Barbarians
Barbarians Skeletons Ice Spirit Minions Poison
Arrows Minions Poison Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Ice Wizard
Arrows Poison
Arrows Barbarians Poison
Poison Arrows
Arrows Poison Ice Spirit Minions Ice Wizard
Arrows Poison
Arrows Poison Ice Spirit Ice Wizard
Arrows Poison
Minions Poison
Poison Arrows
Poison Arrows
Poison
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Arrows Poison
Arrows Poison
Minions Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison Ice Spirit Ice Wizard
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Poison Arrows Ice Wizard
Ice Spirit Minions Poison
Poison Arrows
Ice Spirit Arrows Poison
Arrows Poison
Ice Spirit Minions Barbarians
Poison Arrows Ice Wizard
Arrows
Poison
Arrows Poison
Arrows Poison
Ice Spirit Minions Poison
Poison
Poison

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