My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Tesla Electro Wizard
The Log
Skeletons Royal Giant
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Tornado Tesla Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Royal Giant
Lightning Ice Golem Tornado The Log Electro Wizard
Ice Golem
Royal Giant Electro Wizard
Tornado
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Tornado
Electro Wizard
Royal Giant Ice Golem

Defense Synergies 3 13

Skeletons
Tesla Ice Golem Tornado The Log Electro Wizard
Tesla
Skeletons Ice Golem The Log Tornado Electro Wizard
Royal Giant
Ice Golem
Tesla Skeletons Tornado The Log Electro Wizard
Tornado
Skeletons Tesla Ice Golem The Log Electro Wizard
Lightning
The Log
The Log
Tesla Skeletons Ice Golem Tornado Lightning Electro Wizard
Electro Wizard
Skeletons Tesla Ice Golem Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Ice Golem The Log Electro Wizard
Skeletons Tesla The Log Electro Wizard
Tesla Tornado Skeletons Lightning Electro Wizard
Tesla Skeletons Electro Wizard
Lightning Tornado The Log
Tornado The Log Skeletons Tesla Electro Wizard
Tesla Tornado Lightning Electro Wizard
Lightning Tesla Ice Golem The Log Electro Wizard
Tesla Skeletons Tornado
Tornado Skeletons Tesla Ice Golem Electro Wizard
Electro Wizard Skeletons Tesla Ice Golem Tornado The Log
Tesla Tornado Electro Wizard
Tesla Skeletons Lightning The Log Electro Wizard
Tesla Tornado The Log Electro Wizard
Tesla Electro Wizard
Tornado Tesla Lightning The Log Electro Wizard
Tesla Skeletons Tornado Electro Wizard
Tesla Tornado The Log Electro Wizard
Tornado The Log Tesla Ice Golem Electro Wizard
Tesla Tornado Electro Wizard
Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Electro Wizard
Electro Wizard Tesla Ice Golem Lightning The Log
Skeletons Ice Golem Lightning The Log Electro Wizard
Lightning Tesla Ice Golem Tornado The Log Electro Wizard
Skeletons Tesla
Skeletons Tesla Ice Golem Tornado Electro Wizard
Skeletons Tesla Ice Golem Lightning Electro Wizard
Tesla
Lightning Electro Wizard Skeletons Ice Golem Tornado The Log
Skeletons Tesla
Tesla
Lightning Tornado The Log Electro Wizard
Lightning Skeletons Tesla Ice Golem
Tesla
Tesla Electro Wizard Skeletons Ice Golem Tornado Lightning The Log
Tesla Ice Golem The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning Ice Golem The Log
The Log
Ice Golem Tornado
Tornado The Log
The Log Ice Golem Tornado Lightning
The Log Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Tornado The Log Electro Wizard
Lightning Tornado
Lightning Ice Golem The Log
Lightning
Lightning Ice Golem The Log
Lightning The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning The Log Electro Wizard
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Ice Golem Tornado The Log
The Log Tornado Lightning Electro Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Ice Golem Tornado Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard
Lightning Tornado Electro Wizard
The Log
Lightning Electro Wizard
The Log Ice Golem Lightning
Lightning Tornado
Tornado Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado The Log Electro Wizard

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