My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Musketeer Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
The Log
Royal Giant Musketeer Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army Ice Wizard Electro Wizard
Fireball
Musketeer Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Poison
Musketeer Inferno Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Musketeer Inferno Tower Wizard Ice Wizard Electro Wizard
Rocket
Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Musketeer Electro Wizard Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Musketeer Ice Wizard
Royal Giant
Ice Wizard Zap Musketeer Wizard Electro Wizard
Musketeer
Zap Royal Giant
Inferno Tower
Wizard
Royal Giant
Skeleton Army
Ice Wizard
Royal Giant Zap
Electro Wizard
Zap Royal Giant

Defense Synergies 3 13

Zap
Electro Wizard Musketeer Inferno Tower Skeleton Army Ice Wizard
Royal Giant
Musketeer
Zap Inferno Tower Skeleton Army Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Zap Musketeer Ice Wizard
Wizard
Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Inferno Tower Zap Musketeer Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Inferno Tower Wizard Skeleton Army
Electro Wizard
Zap Inferno Tower Musketeer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Zap Musketeer Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Musketeer Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Musketeer Ice Wizard Electro Wizard
Skeleton Army
Skeleton Army Zap Musketeer Ice Wizard Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap Wizard Ice Wizard
Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Skeleton Army Ice Wizard
Skeleton Army Musketeer Inferno Tower Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Zap Musketeer Wizard
Musketeer Inferno Tower Zap Wizard Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Zap Musketeer Wizard Ice Wizard Electro Wizard
Wizard Skeleton Army Zap Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Wizard Musketeer Inferno Tower Skeleton Army Electro Wizard
Zap Musketeer Wizard Skeleton Army Ice Wizard Electro Wizard
Zap Wizard Musketeer Ice Wizard Electro Wizard
Musketeer Inferno Tower Electro Wizard
Wizard Skeleton Army Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Musketeer Wizard
Skeleton Army Zap Musketeer Inferno Tower Electro Wizard
Skeleton Army Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Skeleton Army
Wizard Zap Musketeer Ice Wizard Electro Wizard
Skeleton Army Musketeer Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Skeleton Army
Zap Electro Wizard Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Musketeer Inferno Tower
Skeleton Army Zap Electro Wizard
Skeleton Army Inferno Tower Wizard
Wizard Musketeer Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Musketeer
Zap Musketeer Inferno Tower Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ice Wizard Electro Wizard
Musketeer
Wizard Zap
Wizard Zap Musketeer Ice Wizard
Musketeer Wizard
Zap Wizard Ice Wizard
Zap Wizard
Musketeer Electro Wizard
Zap Musketeer Wizard Electro Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard Electro Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard Ice Wizard
Zap Musketeer Wizard Ice Wizard Electro Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Musketeer Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Musketeer Skeleton Army
Zap Musketeer Wizard Ice Wizard Electro Wizard
Musketeer Wizard Electro Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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