My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Wizard
The Log
Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Wizard Bowler
Fireball
Barbarians Wizard Bowler
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mini P.E.K.K.A Barbarians Wizard Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Zap Mini P.E.K.K.A Barbarians

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Bowler
Zap
Fire Spirit Royal Giant Mini P.E.K.K.A Bowler
Barbarians
Royal Giant
Fire Spirit Lightning Zap Wizard Bowler
Mini P.E.K.K.A
Fire Spirit Zap Wizard Bowler Lightning
Wizard
Royal Giant Mini P.E.K.K.A
Bowler
Fire Spirit Zap Royal Giant Mini P.E.K.K.A Lightning
Lightning
Royal Giant Mini P.E.K.K.A Bowler

Defense Synergies 1 6

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Barbarians Bowler
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Wizard Bowler
Wizard
Mini P.E.K.K.A
Bowler
Zap Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Wizard
Barbarians Mini P.E.K.K.A Zap
Barbarians Mini P.E.K.K.A Bowler Fire Spirit Lightning
Barbarians Mini P.E.K.K.A Bowler
Lightning Barbarians Mini P.E.K.K.A Bowler
Bowler Fire Spirit Zap
Lightning Fire Spirit Zap Wizard
Bowler Lightning Zap Barbarians
Barbarians Mini P.E.K.K.A
Fire Spirit Barbarians Mini P.E.K.K.A Bowler
Barbarians Zap Wizard Bowler
Zap Wizard
Barbarians Mini P.E.K.K.A Bowler Fire Spirit Zap Wizard Lightning
Fire Spirit Wizard Bowler Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A Bowler Lightning
Barbarians Wizard Mini P.E.K.K.A Bowler
Fire Spirit Zap Barbarians Wizard Bowler
Zap Wizard Fire Spirit Barbarians Bowler
Barbarians Mini P.E.K.K.A
Wizard Bowler Fire Spirit Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Bowler
Zap Mini P.E.K.K.A Wizard Bowler Lightning
Barbarians Zap Mini P.E.K.K.A Bowler Lightning
Mini P.E.K.K.A Bowler Lightning Zap Barbarians
Barbarians Mini P.E.K.K.A Bowler
Fire Spirit Wizard Zap
Mini P.E.K.K.A Barbarians Bowler Lightning
Mini P.E.K.K.A Barbarians
Zap Lightning Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Bowler
Lightning Zap Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler Lightning Wizard
Wizard Barbarians Bowler
Barbarians Zap Mini P.E.K.K.A Bowler Lightning
Bowler Zap Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Bowler
Lightning
Lightning Barbarians
Wizard Fire Spirit Zap Bowler
Wizard Fire Spirit Zap
Fire Spirit Wizard Bowler
Fire Spirit Zap Wizard Bowler Lightning
Zap Wizard Lightning
Lightning Fire Spirit Mini P.E.K.K.A Bowler
Lightning Zap Wizard Bowler
Lightning Fire Spirit Zap Wizard
Lightning Fire Spirit Bowler
Lightning
Lightning Zap
Lightning Zap Wizard Bowler
Lightning Wizard Bowler
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Zap Mini P.E.K.K.A Wizard Bowler
Lightning Fire Spirit Zap Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Zap Barbarians
Zap Fire Spirit Wizard Bowler
Zap Wizard Bowler Lightning
Lightning Zap Wizard Bowler
Lightning Zap
Lightning Fire Spirit Zap Wizard
Zap Lightning Wizard
Lightning Mini P.E.K.K.A Bowler
Lightning Zap Wizard
Zap Lightning
Wizard Bowler Lightning
Zap Lightning Fire Spirit Barbarians
Lightning Fire Spirit Zap Wizard
Lightning Mini P.E.K.K.A Wizard Bowler
Zap Wizard Bowler Lightning
Lightning Zap
Zap Bowler Lightning
Zap Lightning
Lightning Zap Bowler

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