My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Royal Giant Skeleton Army
Giant Snowball
Skeletons Minion Horde Skeleton Army
Zap
Skeletons Minion Horde Royal Giant Skeleton Army Goblin Giant
Barbarian Barrel
Skeletons Skeleton Army
The Log
Skeletons Royal Giant Skeleton Army
Earthquake
Skeletons Elixir Collector Skeleton Army
Arrows
Skeletons Minion Horde Skeleton Army
Royal Delivery
Skeletons Minion Horde Skeleton Army
Fireball
Minion Horde Elixir Collector Skeleton Army
Poison
Minion Horde Elixir Collector Skeleton Army
Lightning
Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Skeleton Army Freeze Minion Horde Royal Giant Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Earthquake Skeleton Army Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Royal Giant Freeze Goblin Giant
Royal Giant
Earthquake Minion Horde
Earthquake
Royal Giant Goblin Giant
Elixir Collector
Skeleton Army
Freeze
Minion Horde
Goblin Giant
Minion Horde Earthquake

Defense Synergies 0 4

Skeletons
Minion Horde Earthquake
Minion Horde
Skeletons Freeze
Royal Giant
Earthquake
Skeletons
Elixir Collector
Skeleton Army
Freeze
Freeze
Minion Horde Skeleton Army
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Goblin Giant
Minion Horde Skeleton Army Skeletons
Minion Horde Skeleton Army Skeletons Freeze
Minion Horde Skeleton Army Skeletons
Earthquake Skeleton Army
Skeleton Army Freeze Skeletons Earthquake
Minion Horde Freeze
Earthquake Goblin Giant
Minion Horde Skeletons Skeleton Army
Skeleton Army Skeletons Minion Horde
Minion Horde Skeleton Army Skeletons Earthquake Freeze Goblin Giant
Minion Horde
Minion Horde Skeleton Army Skeletons Earthquake Freeze
Skeleton Army Minion Horde Earthquake Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze
Minion Horde Skeletons Skeleton Army
Minion Horde Skeleton Army
Earthquake Freeze
Skeleton Army Minion Horde Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Skeleton Army Skeletons Minion Horde Goblin Giant
Skeleton Army Minion Horde Goblin Giant
Skeletons Minion Horde Skeleton Army Goblin Giant
Skeletons Minion Horde Freeze Goblin Giant
Skeleton Army Skeletons Minion Horde Goblin Giant
Minion Horde Skeleton Army Goblin Giant
Minion Horde Freeze Skeletons Skeleton Army
Skeletons Minion Horde Skeleton Army Goblin Giant
Minion Horde
Skeleton Army Goblin Giant
Skeleton Army Skeletons Minion Horde Goblin Giant
Minion Horde Skeleton Army
Skeleton Army Skeletons Minion Horde Freeze Goblin Giant
Minion Horde Earthquake Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Freeze
Earthquake Minion Horde Goblin Giant
Earthquake Freeze
Minion Horde Earthquake
Minion Horde Freeze Goblin Giant
Minion Horde Earthquake
Earthquake Freeze
Minion Horde
Minion Horde Earthquake
Earthquake
Earthquake Minion Horde Freeze
Earthquake
Earthquake Minion Horde
Earthquake Minion Horde
Earthquake Freeze
Minion Horde
Earthquake
Earthquake
Minion Horde Earthquake
Earthquake Minion Horde
Earthquake Freeze
Minion Horde
Earthquake
Minion Horde
Minion Horde Freeze
Minion Horde
Minion Horde Earthquake
Minion Horde Freeze
Minion Horde
Earthquake
Minion Horde Earthquake Skeleton Army Freeze
Freeze
Minion Horde
Earthquake
Minion Horde
Minion Horde Freeze
Freeze Goblin Giant

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