My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Rascals Royal Hogs Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Fire Spirit Royal Hogs
Zap
Fire Spirit Inferno Tower Royal Hogs Prince
Barbarian Barrel
Fire Spirit Ice Spirit Rascals Inferno Tower Royal Hogs Magic Archer
The Log
Fire Spirit Ice Spirit Rascals Royal Hogs Prince
Earthquake
Inferno Tower Royal Hogs
Arrows
Fire Spirit Ice Spirit Rascals Royal Hogs
Royal Delivery
Fire Spirit Ice Spirit Rascals Royal Hogs Prince Magic Archer
Fireball
Rascals Inferno Tower Royal Hogs Magic Archer
Poison
Rascals Inferno Tower Royal Hogs Magic Archer
Lightning
Inferno Tower Prince Magic Archer
Rocket
Rascals Inferno Tower Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Fireball Magic Archer Rascals Inferno Tower Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Spirit Fireball Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Prince
Ice Spirit
Royal Hogs Rascals Prince
Rascals
Ice Spirit Prince Magic Archer
Fireball
Royal Hogs Magic Archer
Inferno Tower
Royal Hogs
Ice Spirit Fire Spirit Fireball Magic Archer
Prince
Fire Spirit Ice Spirit Rascals Magic Archer
Magic Archer
Rascals Fireball Royal Hogs Prince

Defense Synergies 1 10

Fire Spirit
Ice Spirit Inferno Tower
Ice Spirit
Inferno Tower Fire Spirit Rascals Fireball Prince Magic Archer
Rascals
Ice Spirit Inferno Tower
Fireball
Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit Fire Spirit Rascals Fireball Prince
Royal Hogs
Prince
Ice Spirit Inferno Tower Magic Archer
Magic Archer
Ice Spirit Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Magic Archer
Inferno Tower Ice Spirit Rascals Prince
Inferno Tower Prince Fire Spirit Rascals
Inferno Tower Prince Rascals
Fireball Prince
Fireball Fire Spirit Rascals Magic Archer
Inferno Tower Fire Spirit Ice Spirit Rascals Fireball Magic Archer
Rascals Fireball Inferno Tower Magic Archer
Inferno Tower Rascals Prince
Fire Spirit Ice Spirit Rascals Inferno Tower Prince
Rascals Fireball Magic Archer
Inferno Tower Rascals Fireball Magic Archer
Inferno Tower Prince Fire Spirit Ice Spirit Rascals Fireball
Fire Spirit Fireball Ice Spirit Rascals Prince Magic Archer
Inferno Tower Rascals Prince
Inferno Tower Ice Spirit Rascals Fireball Prince
Rascals Fireball Inferno Tower Prince
Fire Spirit Ice Spirit Fireball Rascals Prince Magic Archer
Fire Spirit Ice Spirit Rascals Fireball Magic Archer
Inferno Tower Prince
Rascals Fire Spirit Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Inferno Tower Prince
Fireball Prince Magic Archer
Ice Spirit Rascals Inferno Tower Prince
Prince Rascals Fireball Inferno Tower
Inferno Tower Rascals Prince
Fire Spirit Fireball Ice Spirit Rascals Magic Archer
Rascals Prince Fireball Inferno Tower
Inferno Tower Rascals Prince
Ice Spirit Fireball Inferno Tower Prince Magic Archer
Inferno Tower
Rascals Inferno Tower Prince
Fireball Prince
Rascals Prince Fireball Inferno Tower
Rascals Fireball Magic Archer
Rascals Inferno Tower Ice Spirit Fireball Prince Magic Archer
Rascals Fireball Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals
Fireball Magic Archer
Fireball Magic Archer
Rascals Fireball Prince
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Ice Spirit Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Ice Spirit Magic Archer
Fireball
Fire Spirit Fireball Prince
Fireball Prince Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fire Spirit Fireball Prince Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Fire Spirit Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Magic Archer
Ice Spirit Fireball
Fireball
Fireball Magic Archer
Ice Spirit Fireball Magic Archer
Prince
Fireball Magic Archer
Fire Spirit Ice Spirit Fireball Prince Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fireball Rascals Prince Magic Archer
Fireball Magic Archer
Fireball
Prince
Ice Spirit Rascals Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer

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