My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Wizard Baby Dragon
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Mini P.E.K.K.A Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Mini P.E.K.K.A Baby Dragon
Minions
Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Fireball
Zap Baby Dragon
Mini P.E.K.K.A
Zap Minions Goblin Gang Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Zap Minions Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Wizard Baby Dragon

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Minions Goblin Gang Baby Dragon P.E.K.K.A
Minions
Zap Baby Dragon P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Zap Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Zap Minions Baby Dragon
Minions Zap Goblin Gang Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Zap Fireball Wizard Baby Dragon
Minions Zap Goblin Gang Fireball Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Goblin Gang Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang P.E.K.K.A Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Fireball Wizard Zap Minions Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Zap Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Minions Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: