My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Baby Dragon P.E.K.K.A
Fireball
Mega Minion Baby Dragon
Poison
Mega Minion
Lightning
Ice Golem Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem The Log Mega Minion Baby Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Ice Golem The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Ice Golem Mega Minion Baby Dragon
Zap
Mega Minion P.E.K.K.A Fire Spirit Ice Golem Baby Dragon The Log
Ice Golem
Mega Minion Fire Spirit Zap Baby Dragon
Mega Minion
Zap Ice Golem Fire Spirit Baby Dragon
Rocket
Baby Dragon
Fire Spirit Zap Ice Golem Mega Minion P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Baby Dragon The Log
The Log
Zap P.E.K.K.A

Defense Synergies 3 15

Fire Spirit
Zap Ice Golem P.E.K.K.A The Log
Zap
Mega Minion Fire Spirit Ice Golem Baby Dragon P.E.K.K.A The Log
Ice Golem
Mega Minion Fire Spirit Zap Baby Dragon The Log
Mega Minion
Zap Ice Golem Baby Dragon The Log
Rocket
The Log
Baby Dragon
Zap Ice Golem Mega Minion P.E.K.K.A The Log
P.E.K.K.A
The Log Fire Spirit Zap Baby Dragon
The Log
P.E.K.K.A Fire Spirit Zap Ice Golem Mega Minion Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Mega Minion Baby Dragon The Log
P.E.K.K.A Zap Mega Minion The Log
Rocket P.E.K.K.A Fire Spirit Mega Minion
P.E.K.K.A Mega Minion
Rocket P.E.K.K.A The Log
The Log Fire Spirit Zap Mega Minion Baby Dragon
Mega Minion Rocket Fire Spirit Zap Baby Dragon
Rocket Zap Ice Golem Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Ice Golem
Zap Ice Golem Mega Minion Baby Dragon The Log
Mega Minion Zap Baby Dragon
P.E.K.K.A Fire Spirit Zap Rocket The Log
Fire Spirit Rocket Zap Mega Minion Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Rocket Zap P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Mega Minion Baby Dragon The Log
Zap Baby Dragon The Log Fire Spirit Ice Golem Mega Minion
P.E.K.K.A
Fire Spirit Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A
Zap Ice Golem Mega Minion Rocket Baby Dragon The Log
P.E.K.K.A Zap Ice Golem Rocket The Log
Rocket P.E.K.K.A Zap Ice Golem The Log
P.E.K.K.A
Fire Spirit Rocket Zap Ice Golem Baby Dragon
Rocket P.E.K.K.A Ice Golem Mega Minion
P.E.K.K.A
Zap Rocket P.E.K.K.A Ice Golem Mega Minion Baby Dragon The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
Rocket P.E.K.K.A Zap The Log
Rocket P.E.K.K.A Ice Golem
Baby Dragon
Zap Ice Golem Mega Minion Rocket Baby Dragon P.E.K.K.A The Log
Zap Ice Golem Mega Minion Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon The Log
Zap Baby Dragon The Log
Rocket Baby Dragon The Log
Ice Golem Rocket The Log
Rocket Fire Spirit Zap Baby Dragon The Log
Fire Spirit Zap Ice Golem Mega Minion Rocket Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Zap Ice Golem Baby Dragon
The Log Zap
Rocket Fire Spirit
Rocket Zap The Log
Fire Spirit Zap Rocket Baby Dragon
Rocket Fire Spirit Ice Golem Baby Dragon The Log
Rocket Baby Dragon
Zap Ice Golem Baby Dragon The Log
Rocket Zap Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Fire Spirit Zap Mega Minion Baby Dragon The Log
Rocket Fire Spirit Zap Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Zap Baby Dragon The Log
Zap Ice Golem The Log Fire Spirit Baby Dragon
Mega Minion
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Rocket Zap Baby Dragon The Log
Fire Spirit Zap Ice Golem Baby Dragon
Zap Rocket Mega Minion
Mega Minion
Zap Rocket The Log
Zap Rocket
P.E.K.K.A
Rocket The Log
Zap Fire Spirit Rocket
Rocket Fire Spirit Zap Mega Minion Baby Dragon
The Log
Mega Minion Rocket Baby Dragon
The Log Zap Ice Golem Baby Dragon
Rocket Zap
Mega Minion P.E.K.K.A
Zap Rocket Baby Dragon The Log
Zap Rocket
Zap Rocket Baby Dragon The Log

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