My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians
Zap
Minions Inferno Tower Prince
Barbarian Barrel
Barbarians Inferno Tower Executioner
The Log
Barbarians Prince
Earthquake
Barbarians Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Prince Executioner P.E.K.K.A
Fireball
Minions Barbarians Inferno Tower Executioner
Poison
Minions Barbarians Inferno Tower Executioner
Lightning
Inferno Tower Prince Executioner
Rocket
Barbarians Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Barbarians Inferno Tower Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Minions Barbarians

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Minions Executioner
Arrows
Zap P.E.K.K.A Prince
Minions
Zap Prince P.E.K.K.A
Barbarians
Inferno Tower
Prince
Zap Arrows Minions
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Executioner

Defense Synergies 0 16

Zap
Arrows Minions Barbarians Inferno Tower Prince Executioner P.E.K.K.A
Arrows
Zap Barbarians Inferno Tower Prince P.E.K.K.A
Minions
Zap Inferno Tower Prince P.E.K.K.A
Barbarians
Zap Arrows
Inferno Tower
Zap Arrows Minions Prince
Prince
Zap Arrows Minions Inferno Tower Executioner
Executioner
Zap Prince
P.E.K.K.A
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Executioner
Barbarians Inferno Tower P.E.K.K.A Zap Minions Prince Executioner
Barbarians Inferno Tower Prince P.E.K.K.A Minions Executioner
Barbarians Inferno Tower Prince P.E.K.K.A Minions
Arrows Barbarians Prince P.E.K.K.A
Arrows Zap Minions Executioner
Minions Inferno Tower Zap Arrows Executioner
Zap Arrows Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Minions Prince
Barbarians Inferno Tower Prince
Minions Barbarians Executioner Zap Arrows
Arrows Minions Inferno Tower Executioner Zap
Barbarians Inferno Tower Prince P.E.K.K.A Zap Minions
Executioner Zap Arrows Minions Barbarians Prince P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Prince
Barbarians Inferno Tower Zap Prince P.E.K.K.A
Barbarians Arrows Minions Inferno Tower Prince Executioner P.E.K.K.A
Arrows Zap Minions Barbarians Prince Executioner
Zap Arrows Executioner Minions Barbarians
Barbarians P.E.K.K.A Inferno Tower Prince
Arrows Minions Barbarians Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Prince P.E.K.K.A
Zap Arrows Prince Executioner
Barbarians P.E.K.K.A Zap Minions Inferno Tower Prince
Prince P.E.K.K.A Zap Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Prince Executioner
Arrows Executioner Zap Minions
Prince P.E.K.K.A Minions Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Prince
Zap P.E.K.K.A Minions Barbarians Inferno Tower Prince
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Inferno Tower Prince
P.E.K.K.A Zap Arrows Barbarians Prince
Barbarians Prince P.E.K.K.A Inferno Tower Executioner
Barbarians Executioner
Barbarians Inferno Tower Zap Minions Prince Executioner P.E.K.K.A
Arrows Minions Executioner Zap Barbarians Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows Barbarians Prince
Executioner Zap Arrows
Arrows Executioner Zap Minions
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Minions Prince
Zap Arrows Prince
Zap Arrows Executioner
Executioner
Arrows Minions
Zap Arrows Prince
Zap Arrows Executioner
Arrows Executioner
Arrows
Minions
Zap Arrows Prince Executioner
Zap Arrows
Minions Prince
Arrows
Prince
Zap Arrows Barbarians
Zap Arrows Executioner
Arrows Zap Executioner
Zap Arrows Prince
Zap Arrows
Zap Arrows Executioner
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Minions Barbarians Prince
Zap Arrows Executioner
Arrows
Prince Executioner
Arrows Zap Executioner
Zap Arrows
Prince Executioner P.E.K.K.A
Zap Minions
Zap Executioner
Zap Prince Executioner

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