My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Miner
Giant Snowball
Fire Spirit Bomber Minions Barbarians Miner
Zap
Fire Spirit Bomber Minions Royal Giant
Barbarian Barrel
Fire Spirit Bomber Barbarians Executioner
The Log
Fire Spirit Bomber Barbarians Royal Giant
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Barbarians Executioner Miner
Fireball
Bomber Minions Barbarians Executioner
Poison
Bomber Minions Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Miner Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Bomber
Royal Giant Zap Minions Miner
Zap
Miner Fire Spirit Bomber Minions Royal Giant Executioner
Minions
Royal Giant Miner Bomber Zap
Barbarians
Royal Giant
Fire Spirit Bomber Minions Miner Zap Executioner
Executioner
Zap Royal Giant Miner
Miner
Fire Spirit Zap Minions Royal Giant Bomber Executioner

Defense Synergies 0 7

Fire Spirit
Zap
Bomber
Zap Miner
Zap
Fire Spirit Bomber Minions Barbarians Executioner Miner
Minions
Zap
Barbarians
Zap
Royal Giant
Executioner
Zap
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Executioner
Barbarians Bomber Zap Minions Executioner
Barbarians Fire Spirit Bomber Minions Executioner
Barbarians Bomber Minions
Bomber Barbarians
Fire Spirit Bomber Zap Minions Executioner
Minions Fire Spirit Zap Executioner
Zap Barbarians
Barbarians Minions
Fire Spirit Bomber Barbarians Miner
Minions Barbarians Executioner Bomber Zap
Minions Executioner Zap
Barbarians Fire Spirit Bomber Zap Minions
Fire Spirit Bomber Executioner Zap Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Bomber Minions Executioner
Fire Spirit Bomber Zap Minions Barbarians Executioner
Zap Executioner Fire Spirit Bomber Minions Barbarians
Barbarians
Bomber Fire Spirit Minions Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Executioner Miner
Barbarians Zap Minions
Zap Barbarians
Barbarians Executioner
Fire Spirit Executioner Zap Minions
Minions Barbarians
Barbarians
Zap Minions Barbarians
Barbarians
Minions Barbarians
Zap Barbarians
Barbarians Executioner
Bomber Barbarians Executioner
Barbarians Bomber Zap Minions Executioner
Minions Executioner Bomber Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Miner
Miner
Barbarians
Bomber Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Minions
Fire Spirit Bomber Executioner
Fire Spirit Zap Executioner
Miner Zap
Fire Spirit Minions
Miner Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner Miner
Minions
Zap
Bomber Zap Executioner
Executioner
Bomber Minions
Fire Spirit Bomber Zap Executioner
Fire Spirit Bomber Zap Miner
Minions
Zap Barbarians
Zap Fire Spirit Bomber Executioner
Miner Zap Executioner
Zap Miner
Miner Zap
Fire Spirit Zap Executioner
Zap Minions
Bomber Zap Miner
Zap
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Executioner
Miner Executioner
Bomber Zap Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner Miner

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