My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner
Giant Snowball
Minion Horde Musketeer Miner Lumberjack
Zap
Minion Horde
Barbarian Barrel
Musketeer Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer P.E.K.K.A Miner Electro Wizard Lumberjack
Fireball
Minion Horde Musketeer Electro Wizard Lumberjack
Poison
Minion Horde Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Lumberjack
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Musketeer Electro Wizard Lumberjack Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Miner Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Miner Electro Wizard Minion Horde Musketeer Lumberjack
Arrows
Zap P.E.K.K.A Miner Lumberjack
Minion Horde
Miner Zap Lumberjack
Musketeer
Zap P.E.K.K.A Miner Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Lumberjack
Miner
Zap Minion Horde Arrows Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Miner Lumberjack
Lumberjack
Zap Arrows Minion Horde Musketeer P.E.K.K.A Miner Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Arrows Minion Horde Musketeer P.E.K.K.A Miner Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minion Horde
Zap
Musketeer
Lumberjack Zap P.E.K.K.A Miner Electro Wizard
P.E.K.K.A
Zap Arrows Musketeer Electro Wizard
Miner
Zap Musketeer
Electro Wizard
Zap Musketeer P.E.K.K.A Lumberjack
Lumberjack
Musketeer Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Musketeer Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Musketeer Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Musketeer Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Zap Musketeer Electro Wizard Lumberjack
Minion Horde Musketeer Electro Wizard Zap Arrows
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Musketeer Lumberjack
Minion Horde Musketeer Miner Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Arrows Musketeer Lumberjack
Arrows Minion Horde Musketeer Zap Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Musketeer Electro Wizard
Zap Arrows Minion Horde P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
Minion Horde Zap P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Arrows Musketeer P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Minion Horde Musketeer Electro Wizard Lumberjack
Zap Arrows Musketeer Electro Wizard Lumberjack
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Arrows Minion Horde Musketeer P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Musketeer Miner Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Minion Horde Musketeer Electro Wizard
P.E.K.K.A Minion Horde Musketeer Lumberjack
Arrows Zap Minion Horde Musketeer Electro Wizard
P.E.K.K.A Minion Horde Musketeer Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Lumberjack
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Musketeer
Electro Wizard Zap Minion Horde Musketeer P.E.K.K.A Lumberjack
Arrows Zap Minion Horde Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Zap Musketeer Miner Electro Wizard
Arrows Minion Horde Miner
Arrows Musketeer
Zap Arrows Minion Horde
Arrows Zap Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Zap
Arrows Miner Zap
Minion Horde Musketeer Electro Wizard Lumberjack
Miner Zap Arrows Minion Horde Musketeer Electro Wizard
Zap Arrows Musketeer
Musketeer Miner
Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Zap Arrows Musketeer Electro Wizard
Zap Arrows Miner
Minion Horde Musketeer
Arrows
Musketeer
Zap Arrows Minion Horde Musketeer
Zap Arrows
Minion Horde
Arrows Miner Zap Musketeer Electro Wizard
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer Electro Wizard
Zap Electro Wizard Minion Horde Musketeer
Minion Horde
Zap Arrows Minion Horde Musketeer Miner
Zap Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows
Zap Minion Horde Electro Wizard Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Miner Minion Horde Musketeer Electro Wizard Lumberjack
Arrows Zap Musketeer
Zap Arrows
Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard

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