My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch Ice Wizard Electro Wizard Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Ice Wizard Electro Wizard Magic Archer
Fireball
Wizard Witch Balloon Ice Wizard Electro Wizard Magic Archer
Poison
Wizard Witch Balloon Ice Wizard Electro Wizard Magic Archer
Lightning
Wizard Witch Balloon Ice Wizard Electro Wizard Magic Archer
Rocket
Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Electro Wizard Magic Archer Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Electro Wizard Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Mega Knight
Witch
Mega Knight
Balloon
Wizard The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
The Log
Balloon Magic Archer Mega Knight
Ice Wizard
Balloon
Electro Wizard
Balloon Magic Archer Mega Knight
Magic Archer
Balloon The Log Electro Wizard Mega Knight
Mega Knight
Wizard Witch Balloon The Log Electro Wizard Magic Archer

Defense Synergies 0 16

Wizard
The Log Ice Wizard Electro Wizard Mega Knight
Witch
The Log Ice Wizard Electro Wizard Mega Knight
Balloon
The Log
Wizard Witch Ice Wizard Electro Wizard Magic Archer Mega Knight
Ice Wizard
Wizard Witch The Log Mega Knight
Electro Wizard
Wizard Witch The Log Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Wizard Witch The Log Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Witch The Log Ice Wizard Electro Wizard Mega Knight
Witch Mega Knight Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Mega Knight
The Log Mega Knight
The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard Wizard Witch Ice Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Witch Ice Wizard
Ice Wizard Electro Wizard Mega Knight
Witch Ice Wizard Electro Wizard Wizard The Log Magic Archer Mega Knight
Wizard Witch Ice Wizard Electro Wizard Magic Archer
Mega Knight Wizard Witch The Log Ice Wizard Electro Wizard
Wizard Mega Knight Witch The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Witch Electro Wizard
Mega Knight Wizard Witch The Log Ice Wizard Electro Wizard Magic Archer
Wizard Witch The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Wizard Mega Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Wizard The Log Magic Archer Mega Knight
Mega Knight Witch The Log Electro Wizard
Mega Knight The Log Electro Wizard
Witch Mega Knight
Wizard Witch Ice Wizard Electro Wizard Magic Archer
Witch Ice Wizard Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch The Log Magic Archer
Witch
Mega Knight Witch
Mega Knight The Log Electro Wizard
Mega Knight Wizard Witch
Wizard Witch Magic Archer Mega Knight
Witch Electro Wizard The Log Magic Archer
Mega Knight Wizard Witch The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer Mega Knight
Wizard Witch Ice Wizard Magic Archer
Wizard Witch The Log Magic Archer
The Log Wizard Ice Wizard Magic Archer
The Log Wizard
Electro Wizard
Wizard The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard Witch The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard The Log Electro Wizard Magic Archer Mega Knight
Wizard Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Ice Wizard Magic Archer Mega Knight
Witch
The Log Wizard Witch Ice Wizard Electro Wizard Magic Archer
Wizard Witch The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Witch Ice Wizard Electro Wizard Magic Archer
Electro Wizard Wizard Witch
Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard The Log Magic Archer
Electro Wizard Witch Magic Archer
Wizard Witch Ice Wizard Electro Wizard Magic Archer
The Log
Wizard Electro Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Mega Knight
Witch The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer Mega Knight

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