My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Tesla Balloon Inferno Dragon
Poison
Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Fireball Mini P.E.K.K.A Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon Mini P.E.K.K.A Mega Knight
Arrows
Zap Fireball Balloon Mini P.E.K.K.A Mega Knight
Tesla
Fireball
Zap Arrows Mega Knight
Mini P.E.K.K.A
Zap Arrows Mega Knight
Balloon
Zap Arrows Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Fireball Mini P.E.K.K.A Balloon

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Mega Knight Arrows Tesla Inferno Dragon
Arrows
Mega Knight Zap Tesla Fireball Mini P.E.K.K.A
Tesla
Zap Arrows Fireball Mini P.E.K.K.A Inferno Dragon
Fireball
Zap Arrows Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Tesla Fireball
Balloon
Inferno Dragon
Zap Tesla Mega Knight
Mega Knight
Zap Arrows Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Mini P.E.K.K.A Inferno Dragon Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Arrows Fireball
Zap Arrows Tesla Fireball Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Mega Knight
Zap Arrows Tesla Fireball Mega Knight
Arrows Tesla Inferno Dragon Zap Fireball
Tesla Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Mega Knight Zap Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Tesla Mega Knight
Zap Tesla Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Mega Knight Zap
Zap Arrows Tesla Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Mega Knight Arrows Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Fireball
Fireball Zap Arrows Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Tesla Fireball
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Zap Tesla
Mini P.E.K.K.A Tesla Fireball
Mini P.E.K.K.A Mega Knight Tesla Inferno Dragon
Zap Mega Knight Fireball Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Zap Arrows Fireball
Mini P.E.K.K.A Mega Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Zap Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Tesla Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows Mega Knight
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball
Mega Knight
Arrows Fireball
Zap Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Zap Fireball
Zap Arrows Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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