My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Mega Minion Hog Rider
Zap
Prince
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider Prince Electro Wizard
Fireball
Mega Minion Hog Rider Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Mini P.E.K.K.A Prince
Mega Minion
Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Prince Mega Minion Mini P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie The Log Mini P.E.K.K.A Prince Electro Wizard
Prince
Valkyrie Arrows Hog Rider The Log Electro Wizard
The Log
Hog Rider Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Prince

Defense Synergies 3 13

Arrows
Mega Minion Mini P.E.K.K.A Valkyrie Prince
Mega Minion
Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Valkyrie
Valkyrie
Arrows Mega Minion Mini P.E.K.K.A Prince The Log Electro Wizard
Hog Rider
Prince
The Log Arrows Valkyrie Electro Wizard
The Log
Mini P.E.K.K.A Prince Mega Minion Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Minion Valkyrie Electro Wizard
Mini P.E.K.K.A Prince Mega Minion Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Prince The Log
Arrows The Log Mega Minion Valkyrie Electro Wizard
Mega Minion Electro Wizard Arrows
Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows Mega Minion The Log
Arrows Mega Minion Electro Wizard
Mini P.E.K.K.A Prince Valkyrie The Log Electro Wizard
Valkyrie Arrows Mega Minion Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince The Log Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Arrows Mega Minion Valkyrie Prince The Log Electro Wizard
Arrows Valkyrie The Log Mega Minion Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Arrows Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Electro Wizard Arrows Mega Minion Mini P.E.K.K.A Valkyrie Prince The Log
Mini P.E.K.K.A Valkyrie Prince The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Prince The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Arrows Electro Wizard
Mini P.E.K.K.A Prince Mega Minion Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Electro Wizard Mega Minion Mini P.E.K.K.A Valkyrie Prince The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Valkyrie
Valkyrie
Electro Wizard Mega Minion Mini P.E.K.K.A Valkyrie Prince The Log
Arrows Valkyrie Mega Minion Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Prince The Log Electro Wizard
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie
Mega Minion
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Prince
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Arrows The Log
Arrows
Mega Minion Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard

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