My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Fire Spirit Three Musketeers Witch Miner
Zap
Fire Spirit Three Musketeers Witch
Barbarian Barrel
Fire Spirit Three Musketeers Witch
The Log
Fire Spirit Mini P.E.K.K.A Three Musketeers Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Three Musketeers Witch Miner
Fireball
Three Musketeers Witch
Poison
Three Musketeers Witch
Lightning
Mini P.E.K.K.A Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Miner Fireball Mini P.E.K.K.A Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A Three Musketeers
Zap
Fireball Miner Fire Spirit Mini P.E.K.K.A Three Musketeers Witch The Log
Fireball
Zap The Log Miner
Mini P.E.K.K.A
Fire Spirit Zap The Log
Three Musketeers
Fire Spirit Zap The Log Miner
Witch
Zap Miner
The Log
Zap Fireball Mini P.E.K.K.A Three Musketeers Miner
Miner
Fire Spirit Zap Fireball Three Musketeers Witch The Log

Defense Synergies 4 13

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Three Musketeers Witch The Log Miner
Fireball
Zap The Log Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap The Log Fire Spirit Fireball Witch
Three Musketeers
Zap The Log
Witch
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Fire Spirit Zap Three Musketeers Witch Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Zap Three Musketeers Witch The Log
Mini P.E.K.K.A Three Musketeers Witch Fire Spirit
Mini P.E.K.K.A Three Musketeers Witch
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap
Three Musketeers Fire Spirit Zap Fireball Witch
Zap Fireball The Log
Mini P.E.K.K.A Three Musketeers Witch
Fire Spirit Mini P.E.K.K.A Miner
Witch Zap Fireball The Log
Three Musketeers Zap Fireball Witch
Mini P.E.K.K.A Fire Spirit Zap Fireball Three Musketeers Witch The Log
Fire Spirit Fireball Three Musketeers Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Three Musketeers
Zap Fireball Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Fireball Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Three Musketeers Witch The Log
Zap Witch The Log Fire Spirit Fireball
Mini P.E.K.K.A Three Musketeers
Fire Spirit Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A The Log Miner
Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A Three Musketeers Witch
Fire Spirit Fireball Zap Three Musketeers Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Witch The Log
Witch Three Musketeers
Mini P.E.K.K.A Witch
Zap Fireball The Log
Mini P.E.K.K.A Fireball Three Musketeers Witch
Fireball Three Musketeers Witch
Witch Zap Fireball Mini P.E.K.K.A Three Musketeers The Log
Zap Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Miner Zap
Fire Spirit Fireball Mini P.E.K.K.A Three Musketeers
Miner Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball Three Musketeers The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball Three Musketeers Witch The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Three Musketeers The Log
Fire Spirit Zap Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Witch
Witch
Fireball The Log Miner Zap Witch
Fireball Zap Witch The Log Miner
Fireball Miner Zap The Log
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Three Musketeers Witch
The Log Fireball
Fireball Miner Mini P.E.K.K.A Three Musketeers
The Log Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log Miner

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