My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Royal Giant Inferno Tower Prince
Barbarian Barrel
Fire Spirit Inferno Tower
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Prince
Fireball
Mega Minion Inferno Tower
Poison
Mega Minion Inferno Tower
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Mega Minion Mini P.E.K.K.A Inferno Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Mini P.E.K.K.A Prince
Zap
Arrows Mega Minion Prince Fire Spirit Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Mega Minion Mini P.E.K.K.A Prince
Royal Giant
Fire Spirit Arrows Zap Mega Minion
Mega Minion
Zap Fire Spirit Arrows Royal Giant
Mini P.E.K.K.A
Fire Spirit Zap Arrows
Inferno Tower
Prince
Zap Fire Spirit Arrows

Defense Synergies 2 12

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower
Zap
Mega Minion Mini P.E.K.K.A Fire Spirit Arrows Inferno Tower Prince
Arrows
Zap Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Royal Giant
Mega Minion
Zap Arrows Inferno Tower
Mini P.E.K.K.A
Zap Fire Spirit Arrows
Inferno Tower
Fire Spirit Zap Arrows Mega Minion Prince
Prince
Zap Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Mega Minion Prince
Mini P.E.K.K.A Inferno Tower Prince Fire Spirit Mega Minion
Mini P.E.K.K.A Inferno Tower Prince Mega Minion
Arrows Mini P.E.K.K.A Prince
Arrows Fire Spirit Zap Mega Minion
Mega Minion Inferno Tower Fire Spirit Zap Arrows
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Prince
Fire Spirit Mini P.E.K.K.A Inferno Tower Prince
Zap Arrows Mega Minion
Arrows Mega Minion Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Prince Fire Spirit Zap
Fire Spirit Zap Arrows Mega Minion Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Zap Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Inferno Tower Prince
Fire Spirit Arrows Zap Mega Minion Prince
Zap Arrows Fire Spirit Mega Minion
Mini P.E.K.K.A Inferno Tower Prince
Fire Spirit Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Prince
Zap Arrows Mega Minion Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Prince
Fire Spirit Arrows Zap
Mini P.E.K.K.A Prince Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower Prince
Zap Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Mega Minion
Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Zap Arrows Prince
Mini P.E.K.K.A Prince Inferno Tower
Inferno Tower Zap Mega Minion Mini P.E.K.K.A Prince
Arrows Zap Mega Minion Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap Mega Minion
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Mini P.E.K.K.A Prince
Zap Arrows Prince
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Fire Spirit Zap Arrows Mega Minion Mini P.E.K.K.A Prince
Fire Spirit Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Fire Spirit
Mega Minion
Arrows Zap
Zap Arrows Prince
Zap Arrows
Fire Spirit Zap Arrows
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Fire Spirit Prince
Fire Spirit Zap Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Prince
Arrows Zap
Zap Arrows
Mega Minion Prince
Zap
Zap
Zap Prince

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