My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Minion Horde Skeleton Army Dark Prince
Barbarian Barrel
Fire Spirit Skeleton Army Dark Prince Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Dark Prince Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Hog Rider Skeleton Army Dark Prince Lumberjack
Fireball
Minion Horde Hog Rider Skeleton Army Lumberjack
Poison
Minion Horde Skeleton Army
Lightning
Dark Prince Lumberjack
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Hog Rider Dark Prince Poison Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Dark Prince Lumberjack
Zap
Hog Rider Fire Spirit Minion Horde Dark Prince Poison Lumberjack
Minion Horde
Zap Hog Rider Dark Prince Lumberjack
Hog Rider
Fire Spirit Zap Minion Horde Dark Prince Poison Lumberjack
Skeleton Army
Dark Prince
Fire Spirit Zap Minion Horde Hog Rider Poison Lumberjack
Poison
Zap Hog Rider Dark Prince
Lumberjack
Fire Spirit Zap Minion Horde Hog Rider Dark Prince

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Minion Horde Skeleton Army Dark Prince Poison Lumberjack
Minion Horde
Zap
Hog Rider
Skeleton Army
Zap Lumberjack
Dark Prince
Zap Poison
Poison
Zap Dark Prince
Lumberjack
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Skeleton Army Lumberjack Zap Dark Prince
Minion Horde Skeleton Army Lumberjack Fire Spirit Dark Prince
Minion Horde Skeleton Army Lumberjack Dark Prince
Skeleton Army Dark Prince Poison Lumberjack
Skeleton Army Fire Spirit Zap Dark Prince Lumberjack
Minion Horde Fire Spirit Zap Poison
Zap Poison
Minion Horde Skeleton Army Lumberjack
Skeleton Army Fire Spirit Minion Horde Dark Prince Lumberjack
Minion Horde Skeleton Army Poison Zap Dark Prince Lumberjack
Minion Horde Zap Poison
Minion Horde Skeleton Army Lumberjack Fire Spirit Zap Dark Prince
Fire Spirit Skeleton Army Zap Minion Horde Dark Prince Poison Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Lumberjack
Minion Horde Skeleton Army Dark Prince Poison Lumberjack
Fire Spirit Zap Minion Horde Skeleton Army Dark Prince Lumberjack
Zap Poison Fire Spirit Dark Prince Lumberjack
Lumberjack
Skeleton Army Dark Prince Fire Spirit Minion Horde Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Dark Prince
Poison Zap Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Dark Prince
Skeleton Army Dark Prince Lumberjack Zap Minion Horde
Minion Horde Skeleton Army Dark Prince Lumberjack
Fire Spirit Poison Zap Minion Horde
Skeleton Army Dark Prince Minion Horde Lumberjack
Minion Horde Skeleton Army Dark Prince Lumberjack
Zap Minion Horde Skeleton Army Dark Prince Poison
Minion Horde Skeleton Army
Minion Horde Dark Prince Lumberjack
Skeleton Army Zap Dark Prince Poison
Skeleton Army Dark Prince Minion Horde Lumberjack
Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Dark Prince Poison Lumberjack
Poison Zap Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap
Minion Horde Poison
Dark Prince Poison
Poison Fire Spirit Zap Minion Horde Dark Prince
Poison Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Minion Horde Poison Lumberjack
Poison Zap Minion Horde Dark Prince
Poison Fire Spirit Zap
Poison Fire Spirit
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison
Minion Horde Poison
Poison
Minion Horde
Fire Spirit Zap Dark Prince Poison
Fire Spirit Zap Poison
Minion Horde Poison
Poison
Zap Minion Horde Poison
Zap Poison Fire Spirit Dark Prince
Minion Horde
Poison Zap
Zap Poison
Poison Zap
Poison Fire Spirit Zap Minion Horde
Zap Minion Horde Poison
Minion Horde
Poison Zap Minion Horde
Zap Minion Horde Poison
Minion Horde
Poison
Zap Minion Horde Fire Spirit Skeleton Army Dark Prince
Poison Fire Spirit Zap
Poison Minion Horde Dark Prince Lumberjack
Zap Poison
Zap Poison
Minion Horde Dark Prince
Zap Minion Horde Poison
Zap Poison
Poison Zap Dark Prince

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