My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Rascals Valkyrie Battle Ram Wizard
The Log
Rascals Battle Ram
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Valkyrie Battle Ram Wizard
Fireball
Rascals Battle Ram Wizard
Poison
Rascals Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Rascals Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Valkyrie Battle Ram Rascals Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Valkyrie The Log
Rascals
Battle Ram
Valkyrie
Zap Battle Ram Wizard
Battle Ram
Zap The Log Rascals Valkyrie Mirror
Wizard
Valkyrie
Rocket
Mirror
Mirror
Zap The Log Battle Ram Rocket
The Log
Battle Ram Mirror Zap

Defense Synergies 1 10

Zap
Mirror Rascals Valkyrie The Log
Rascals
Zap The Log
Valkyrie
Zap Wizard Mirror The Log
Battle Ram
Wizard
Valkyrie The Log
Rocket
The Log
Mirror
Zap Valkyrie The Log
The Log
Zap Rascals Valkyrie Wizard Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard The Log
Zap Rascals Valkyrie The Log
Rocket Rascals Valkyrie
Rascals Valkyrie
Valkyrie Rocket The Log
The Log Zap Rascals Valkyrie
Rocket Zap Rascals Wizard
Rocket Zap Rascals Valkyrie The Log
Rascals
Rascals Valkyrie
Valkyrie Zap Rascals Wizard The Log
Zap Rascals Wizard
Zap Rascals Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Zap Rascals The Log
Rascals
Rocket Zap Rascals The Log
Wizard Rascals Valkyrie
Zap Rascals Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Rascals
Rascals Valkyrie Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Zap
Zap Valkyrie Wizard Rocket The Log
Zap Rascals Valkyrie Rocket The Log
Valkyrie Rocket Zap Rascals The Log
Rascals Valkyrie
Wizard Rocket Zap Rascals
Rascals Rocket Valkyrie
Rascals Valkyrie
Zap Rocket Valkyrie The Log
Rascals Valkyrie
Rocket Zap Valkyrie The Log
Rascals Rocket Valkyrie Wizard
Wizard Rascals Valkyrie
Rascals Zap Valkyrie Rocket The Log
Valkyrie Zap Rascals Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Rocket The Log
Zap The Log
Rocket The Log
Rascals Valkyrie Rocket The Log
Wizard Rocket Zap Valkyrie The Log
Wizard Zap Rocket
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Rocket
Rocket Zap Valkyrie Wizard The Log
Zap Wizard Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Zap Wizard The Log
Rocket Zap Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Rocket Zap The Log
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Rocket
Rocket Zap Wizard
The Log
Rascals Valkyrie Wizard Rocket
The Log Zap Wizard
Rocket Zap
Zap Rascals Rocket The Log
Zap Rocket
Zap Rocket The Log

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