My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Fire Spirit Minions Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Executioner Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Minions Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Tornado Miner Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner
Minions
Miner P.E.K.K.A
Tornado
Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log Miner
P.E.K.K.A
Fire Spirit Tornado Electro Wizard Minions Executioner The Log
The Log
Tornado Executioner P.E.K.K.A Miner
Miner
Fire Spirit Minions Executioner The Log Electro Wizard
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 3 13

Fire Spirit
Tornado P.E.K.K.A The Log Electro Wizard
Minions
P.E.K.K.A The Log Electro Wizard
Tornado
Executioner P.E.K.K.A Fire Spirit The Log Electro Wizard
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Fire Spirit Minions Electro Wizard
The Log
P.E.K.K.A Fire Spirit Minions Tornado Executioner Miner Electro Wizard
Miner
The Log
Electro Wizard
Fire Spirit Minions Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Electro Wizard
P.E.K.K.A Minions Executioner The Log Electro Wizard
Tornado P.E.K.K.A Fire Spirit Minions Executioner Electro Wizard
P.E.K.K.A Minions Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Fire Spirit Minions Executioner Electro Wizard
Minions Tornado Electro Wizard Fire Spirit Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Tornado
Tornado Fire Spirit Miner Electro Wizard
Minions Executioner Electro Wizard Tornado The Log
Minions Executioner Tornado Electro Wizard
P.E.K.K.A Fire Spirit Minions The Log Electro Wizard
Fire Spirit Executioner Minions Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Minions Tornado Executioner P.E.K.K.A Electro Wizard
Fire Spirit Minions Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Fire Spirit Minions Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fire Spirit Minions Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Executioner The Log Miner
P.E.K.K.A Minions The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Fire Spirit Executioner Minions Tornado Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Tornado The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Minions Tornado Executioner P.E.K.K.A The Log
Minions Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Miner Electro Wizard
The Log Miner
The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Minions Tornado
Fire Spirit Tornado Executioner The Log
The Log Fire Spirit Tornado Executioner
The Log Miner Tornado
Fire Spirit Minions Tornado Electro Wizard
Miner Tornado The Log Electro Wizard
Fire Spirit Tornado Executioner
Fire Spirit Executioner The Log Miner
Minions
The Log
Executioner The Log
Executioner The Log
Tornado
Minions
Fire Spirit Executioner The Log Electro Wizard
Fire Spirit Tornado The Log Miner
Minions The Log
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Executioner
The Log Miner Tornado Executioner Electro Wizard
Tornado The Log Miner
Miner Tornado The Log
Fire Spirit Tornado Executioner Electro Wizard
Electro Wizard Minions
The Log Miner
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Fire Spirit Minions
Fire Spirit Tornado Executioner Electro Wizard
The Log
Miner Executioner Electro Wizard
The Log Executioner
Tornado
Executioner P.E.K.K.A
Minions Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Miner Electro Wizard

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