My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Wizard Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Cannon Cart Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Fire Spirit Goblin Hut
Zap
Fire Spirit Goblin Hut Cannon Cart Goblin Giant
Barbarian Barrel
Fire Spirit Goblin Hut Wizard Cannon Cart Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Hut Cannon Cart
Earthquake
Goblin Hut
Arrows
Fire Spirit Goblin Hut
Royal Delivery
Fire Spirit Goblin Hut Wizard Cannon Cart Electro Wizard Magic Archer
Fireball
Goblin Hut Wizard Cannon Cart Electro Wizard Magic Archer
Poison
Goblin Hut Wizard Electro Wizard Magic Archer
Lightning
Goblin Hut Wizard Cannon Cart Electro Wizard Magic Archer
Rocket
Goblin Hut Wizard Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Electro Wizard Magic Archer Goblin Hut Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Electro Wizard Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Cannon Cart Goblin Giant
Goblin Hut
Cannon Cart Goblin Giant The Log Magic Archer
Wizard
Goblin Giant
Cannon Cart
The Log Fire Spirit Goblin Hut Electro Wizard Magic Archer
Goblin Giant
Fire Spirit Goblin Hut Wizard The Log Electro Wizard Magic Archer
The Log
Cannon Cart Goblin Hut Goblin Giant Magic Archer
Electro Wizard
Cannon Cart Goblin Giant Magic Archer
Magic Archer
Goblin Hut Cannon Cart Goblin Giant The Log Electro Wizard

Defense Synergies 0 16

Fire Spirit
The Log Electro Wizard
Goblin Hut
Wizard Cannon Cart Electro Wizard
Wizard
Goblin Hut Cannon Cart The Log Electro Wizard
Cannon Cart
Goblin Hut Wizard Electro Wizard Magic Archer
Goblin Giant
The Log Electro Wizard Magic Archer
The Log
Fire Spirit Wizard Goblin Giant Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Goblin Hut Wizard Cannon Cart Goblin Giant The Log Magic Archer
Magic Archer
Cannon Cart Goblin Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut Wizard Goblin Giant The Log Electro Wizard Magic Archer
Goblin Hut Cannon Cart The Log Electro Wizard
Goblin Hut Fire Spirit Cannon Cart Electro Wizard
Goblin Hut Cannon Cart Electro Wizard
The Log
The Log Fire Spirit Cannon Cart Electro Wizard Magic Archer
Electro Wizard Fire Spirit Goblin Hut Wizard Magic Archer
Cannon Cart Goblin Giant The Log Electro Wizard Magic Archer
Goblin Hut
Fire Spirit Cannon Cart Electro Wizard
Electro Wizard Goblin Hut Wizard Cannon Cart Goblin Giant The Log Magic Archer
Goblin Hut Wizard Electro Wizard Magic Archer
Goblin Hut Fire Spirit Wizard Cannon Cart The Log Electro Wizard
Fire Spirit Wizard Goblin Hut Cannon Cart The Log Electro Wizard Magic Archer
Goblin Hut Cannon Cart Electro Wizard
Goblin Hut The Log Electro Wizard
Wizard Goblin Hut Cannon Cart Electro Wizard
Fire Spirit Goblin Hut Wizard Cannon Cart The Log Electro Wizard Magic Archer
Wizard The Log Fire Spirit Goblin Hut Cannon Cart Electro Wizard Magic Archer
Goblin Hut Cannon Cart Electro Wizard
Wizard Fire Spirit Cannon Cart Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Cannon Cart Electro Wizard
Electro Wizard Wizard Cannon Cart The Log Magic Archer
Goblin Hut Cannon Cart Goblin Giant The Log Electro Wizard
Cannon Cart Goblin Giant The Log Electro Wizard
Goblin Hut Cannon Cart Goblin Giant
Fire Spirit Wizard Goblin Hut Goblin Giant Electro Wizard Magic Archer
Goblin Hut Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Electro Wizard Goblin Hut Cannon Cart The Log Magic Archer
Goblin Hut Goblin Giant
Goblin Hut Cannon Cart
Goblin Giant The Log Electro Wizard
Cannon Cart Wizard Goblin Giant
Wizard Cannon Cart Magic Archer
Goblin Hut Electro Wizard Cannon Cart Goblin Giant The Log Magic Archer
Goblin Hut Wizard Cannon Cart The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
Goblin Hut Cannon Cart Goblin Giant The Log Magic Archer
Cannon Cart The Log
Wizard Fire Spirit The Log Magic Archer
Wizard Fire Spirit Goblin Giant Magic Archer
Fire Spirit Wizard The Log Magic Archer
The Log Fire Spirit Wizard Magic Archer
The Log Wizard
Fire Spirit Electro Wizard
Wizard Cannon Cart The Log Electro Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Goblin Hut Cannon Cart The Log Magic Archer
Cannon Cart Magic Archer
Goblin Hut Cannon Cart The Log Magic Archer
Goblin Hut Wizard Cannon Cart The Log Magic Archer
Magic Archer Goblin Hut Wizard Cannon Cart The Log
Fire Spirit Wizard The Log Electro Wizard Magic Archer
Fire Spirit Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
Cannon Cart The Log
The Log Fire Spirit Wizard Magic Archer
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Fire Spirit Wizard Electro Wizard Magic Archer
Electro Wizard Goblin Hut Wizard
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard The Log Magic Archer
Electro Wizard Fire Spirit Goblin Hut Cannon Cart Magic Archer
Fire Spirit Wizard Electro Wizard Magic Archer
The Log
Wizard Cannon Cart Electro Wizard Magic Archer
The Log Wizard Magic Archer
Cannon Cart
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Cannon Cart Goblin Giant The Log Electro Wizard Magic Archer

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