My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Lava Hound
Giant Snowball
Fire Spirit Musketeer Battle Ram Lava Hound
Zap
Fire Spirit Battle Ram Lava Hound
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Battle Ram Ice Wizard
The Log
Fire Spirit Elite Barbarians Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Battle Ram Ice Wizard Lava Hound
Fireball
Elite Barbarians Musketeer Battle Ram Ice Wizard Lava Hound
Poison
Musketeer Ice Wizard Lava Hound
Lightning
Elite Barbarians Musketeer Battle Ram Ice Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Musketeer Battle Ram Elite Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Ice Wizard Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Battle Ram
Elite Barbarians
Fire Spirit Battle Ram The Log
Musketeer
Battle Ram The Log
Battle Ram
The Log Fire Spirit Elite Barbarians Musketeer Lightning Lava Hound
Lightning
Lava Hound Battle Ram
The Log
Battle Ram Elite Barbarians Musketeer
Ice Wizard
Lava Hound
Lightning Battle Ram

Defense Synergies 1 4

Fire Spirit
The Log
Elite Barbarians
The Log
Musketeer
The Log
Battle Ram
Lightning
The Log
The Log
Musketeer Fire Spirit Elite Barbarians Lightning Ice Wizard
Ice Wizard
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer The Log
Elite Barbarians Musketeer The Log Ice Wizard
Fire Spirit Elite Barbarians Musketeer Lightning Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Lightning Elite Barbarians The Log
The Log Fire Spirit Musketeer Ice Wizard
Musketeer Lightning Fire Spirit Ice Wizard
Lightning Musketeer The Log
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Fire Spirit Musketeer Ice Wizard
Ice Wizard Musketeer The Log
Musketeer Ice Wizard
Fire Spirit Elite Barbarians Musketeer Lightning The Log Ice Wizard
Fire Spirit The Log
Elite Barbarians
Elite Barbarians Lightning The Log
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer The Log Ice Wizard
The Log Fire Spirit Musketeer Ice Wizard
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Musketeer Lightning The Log
Elite Barbarians Musketeer Lightning The Log
Lightning Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Fire Spirit Musketeer Ice Wizard
Elite Barbarians Musketeer Lightning Ice Wizard
Elite Barbarians
Lightning Elite Barbarians The Log
Musketeer
Elite Barbarians Musketeer
Lightning Elite Barbarians The Log
Elite Barbarians Lightning
Musketeer
Elite Barbarians Musketeer Lightning The Log
Elite Barbarians Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log
Musketeer The Log Ice Wizard
Lightning The Log
Lightning Musketeer The Log
Fire Spirit The Log
Fire Spirit Musketeer Ice Wizard
Fire Spirit Musketeer The Log
The Log Fire Spirit Lightning Ice Wizard
The Log Lightning
Lightning Fire Spirit Elite Barbarians Musketeer
Lightning Musketeer The Log
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Elite Barbarians Musketeer The Log
Lightning Musketeer
Lightning Elite Barbarians Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning
Lightning
Lightning Fire Spirit Musketeer The Log
Lightning Fire Spirit The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log Fire Spirit Ice Wizard
The Log Musketeer Lightning Ice Wizard
Lightning Musketeer The Log
Lightning Musketeer The Log
Elite Barbarians Lightning Fire Spirit Musketeer Ice Wizard
Lightning Musketeer
Lightning Elite Barbarians
Lightning Musketeer The Log
Lightning
Lightning The Log
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Musketeer Ice Wizard
The Log
Lightning Musketeer
The Log Musketeer Lightning
Lightning
Elite Barbarians Musketeer
Elite Barbarians Musketeer Lightning The Log
Musketeer Lightning
Lightning Musketeer The Log

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